Explore the powerful Mars Series psynergies in Dark Age of Camelot. This guide details every psynergy, its PP cost, range, and unique effects for Brute, Ruffian, Savage, Barbarian, Berserker, and Chaos Lord classes.
Alright, let's dive into the Mars Series psynergies! These are some seriously potent abilities that can really turn the tide in combat, whether you're blasting enemies with fire or weakening their defenses. We'll break down what each one does, how much it costs in PP (Psynergy Points), and what kind of range you're looking at. This applies to a few different classes, so pay attention to which ones are available to you!
Brute & Ruffian Psynergies:
- Move — Costs 2 PP. This is a utility psynergy that lets you move objects on the ground. Handy for puzzles!
- Growth — Costs 4 PP. Use this to grow small plants into climbing ropes, opening up new paths.
- Retreat — Costs 6 PP. Need to bail? This psynergy returns you straight to the dungeon's entrance.
- Planet Diver — Costs 7 PP. A cool attack where you leap skyward and then lunge down onto a foe.
- Spire — Costs 5 PP. A basic attack that strikes with an earthen spire.
- Clay Spire — Costs 13 PP. A stronger version, striking with a spire of clay. Has a range of |||.
- Stone Spire — Costs 22 PP. The most powerful spire attack, striking with a stone spire. Also has a range of |||.
- Mad Growth — Costs 10 PP. Unleash ferocious plants to strike your enemies. Has a range of |||.
- Wild Growth — Costs 19 PP. This psynergy unleashes giant plants for a powerful strike. It has the longest range of the growth attacks at |||||.
- Fireball — Costs 6 PP. A classic: burn an object with a blazing fireball.
- Fire Orb — Costs 12 PP. Strike with an engulfing sphere of flame. Range is |||||.
- Inferno — Costs 23 PP. The ultimate fire attack, striking with a massive conflagration. Range is |||||.
- Haunt — Costs 5 PP. Haunt a foe with an evil spirit. Range is |||.
- Curse — Costs 6 PP. Draw the Spirit of Death to a foe, weakening them.
- Condemn — Costs 8 PP. Disable your enemy with dark magic.
Savage & Barbarian Psynergies:
- Revive — Costs 15 PP. This is a lifesaver! Revive an ally who has fallen in battle.
- Impair — Costs 4 PP. A debuff that drops an enemy's defense.
- Debilitate — Costs 6 PP. This psynergy drops the defense of the entire enemy party. Range is |||.
Berserker & Chaos Lord Psynergies:
- Planetary — Costs 19 PP. This psynergy replaces Planet Diver and strikes a foe with fire from the heavens.
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