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Dark Age of Camelot

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Explore Dark Age of Camelot Djinn classes, their Djinn requirements, and statistic changes. Learn how Djinn bonuses affect stats.

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Explore Dark Age of Camelot Djinn classes, their Djinn requirements, and statistic changes. Learn how Djinn bonuses affect stats.

Each character in Dark Age of Camelot has base stats and a default class, which indicates their elemental predisposition. This predisposition is shown as an element 'level'. For example, Matthew is pre-disposed to the Venus element with a base level of 5.

The available classes and their associated Djinn requirements and statistic changes are detailed below. Note that Djinn bonuses and weapon bonuses apply *before* stat multipliers. The vast majority of these stats are rounded and should be used as a guideline, taking your play-style into account.

The 'Req. Djinn' section indicates the minimum number of Djinn of a specific element required to achieve a class, and the maximum number that can be equipped before the class is lost. For example, 'Knight 2|3' means you gain the class with at least 2 VEN Djinn and can equip up to 3 VEN Djinn before losing it.

Element series inherit skills from preceding classes. For instance, the Slayer class has all of the Lord's skills.

Matthew's Classes:

  • Venus Series: Squire (0|1 VEN), Knight (2|3 VEN), Gallant (4|5 VEN), Lord (6|7 VEN), Slayer (8|9 VEN)
  • Mars Series: Brute (0|8 VEN, 1 MAR), Ruffian (0|7 VEN, 2|3 MAR, 0|2 JUP, 0|2 MER), Savage (0|5 VEN, 4 MAR, 0|2 JUP, 0|3 MER), Barbarian (0|4 VEN, 5|9 MAR, 0|2 JUP, 0|4 MER), Berserker (1|3 VEN, 6 MAR, 0|2 JUP, 0|2 MER), Berserker (1 7|8 MAR, 0|1 JUP, 0|1 MER), Chaos Lord (2 VEN, 7 MAR)
  • Jupiter Series: Apprentice (0|8 VEN, 0|1 JUP, 0|1 MER), Illusionist (0|7 VEN, 0|2 JUP, 0|1 MER), Illusionist (0|6 VEN, 0|2 JUP, 0|3 MER)

Note: Matthew's Shaman and Druid classes do not inherit series psynergy. Druid classes inherit Shaman psynergy.

Statistic Changes (HP, PP, Att, Def, Agl, Lck):

  • Squire: 110% HP, 80% PP, 110% Att, -, 110% Agl, -
  • Knight: 130% HP, 90% PP, 120% Att, 110% Def, 120% Agl, -
  • Gallant: 150% HP, -, 130% Att, 120% Def, 130% Agl, -
  • Lord: 170% HP, 110% PP, 140% Att, 130% Def, 140% Agl, -
  • Slayer: 190% HP, 120% PP, 150% Att, 140% Def, 150% Agl, -
  • Brute: -, 70% PP, 120% Att, 90% Def, 110% Agl, 70% Lck
  • Ruffian: 120% HP, 80% PP, 130% Att, -, 120% Agl, 70% Lck
  • Savage: 140% HP, 90% PP, 140% Att, 110% Def, 130% Agl, 70% Lck
  • Barbarian: 160% HP, -, 150% Att, 120% Def, 140% Agl, 70% Lck
  • Berserker: 180% HP, 110% PP, 160% Att, 130% Def, 150% Agl, 70% Lck
  • Chaos Lord: 200% HP, 120% PP, 170% Att, 140% Def, 160% Agl, 70% Lck
  • Apprentice: -, 120% PP, 110% Att, -, 120% Agl, 90% Lck
  • Illusionist: 120% HP, 130% PP, 120% Att, 110% Def, 130% Agl, 90% Lck
Tips
  • Consider the psynergy gained with each class, not just the stats.
  • Djinn bonuses and weapon bonuses are applied before stat multipliers.
  • Element series inherit skills from the classes that come before them.

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