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JUPITER SERIES
Dark Age of Camelot

JUPITER SERIES

Unlock the full potential of your character in Dark Age of Camelot by mastering the Jupiter Series psynergy. Learn about each psynergy's PP cost, range, and description.

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Unlock the full potential of your character in Dark Age of Camelot by mastering the Jupiter Series psynergy. Learn about each psynergy's PP cost, range, and description.

Hey there! So you're diving into Dark Age of Camelot and want to get a handle on the 'Jupiter Series' psynergy? Awesome! This guide is going to break down all the different psynergy classes and the cool moves they unlock. Think of it as your cheat sheet to understanding what each psynergy does, how much it costs in PP (Psynergy Points), and how far its effects can reach. We'll go through each class, from the versatile Apprentice to the powerful Shaman, so you know exactly what you're working with.

We've got tables for each class, detailing their psynergy names, PP costs, range, and a quick description of what they do. Whether you're looking to move objects, grow climbing ropes, blast enemies with celestial or earth-based attacks, or debuff your foes, there's a psynergy here for you. Let's get started and make sure you're not missing out on any of these essential abilities!

Apprentice Psynergy

The Apprentice class is your all-rounder, offering a mix of utility and offense. You'll find psynergy here that lets you manipulate the environment, heal yourself, and unleash some decent damage.

NamePPRangeDescription
Move2Move an object on the ground.
Growth4Grow small plants into a climbing rope.
Retreat6Return to the dungeon's entrance.
Astral Blast5Strike with celestial force.
Gaia7|||Strike with the earth's might.
Mother Gaia17|||||Strike with the earth's power.
Grand Gaia32|||||Strike with the earth's fury.
Weaken4Drop enemy's resistance.
Enfeeble6|||Drop enemy party's resistance.
Delude4|||Wrap multiple foes in delusion.
Sleep5|||Lull multiple foes to sleep.
Haunt5|||Haunt a foe with an evil spirit.
Curse6Draw the Spirit of Death to a foe.
Drain3Steal an enemys HP and add it to your own.
Psy Drain0Steal an enemys PP and add it to your own.

Illusionist Psynergy

The Illusionist class shares the same psynergy list as the Apprentice. This means you get all those handy utility and offensive options right from the start.

Note: The Illusionist has the same psynergy set as the Apprentice.

Enchanter Psynergy

If you're looking to buff yourself and your allies, the Enchanter class is where it's at. These psynergy focus on boosting attack and defense.

NamePPRangeDescription
Impact7Boost ally's attack.
High Impact12||||||||Boost party's attack.
Ward3Boost resistance.
Resist5||||||||Boost party resistance.

Conjurer Psynergy

The Conjurer class brings some serious elemental power, specifically lightning and earth-based attacks. They also have a unique psynergy that replaces a standard offensive one.

Note: Thunder Mine replaces Astral Blast for this class.

NamePPRangeDescription
Thunder Mine16Strike with ball lightning.

War Adept Psynergy

The War Adept class mirrors the Conjurer's offensive capabilities, focusing on powerful elemental strikes. You'll get access to potent lightning and plant-based attacks.

Note: This class has the same psynergy set as the Conjurer.

Shaman Psynergy

The Shaman class offers a fantastic blend of utility, offense, and crucial healing. They have access to movement and growth psynergy, strong elemental attacks, and powerful healing spells.

NamePPRangeDescription
Move2Move an object on the ground.
Growth4Grow small plants into a climbing rope.
Retreat6Return to the dungeon's entrance.
Bolt4Strike with a lightning bolt.
Flash Bolt7|||Strike with a sudden flash of lightning.
Blue Bolt14|||Strike with a mighty bold from the blue.
Mad Growth10|||Strike with ferocious plants.
Wild Growth19|||||Strike with giant plants.
Cure3Restore at least 70 HP.
Cure Well7Restore at least 150 HP.
Potent Cure10Restore at least 300 HP.

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