Uncover the secrets of the Mars Series (7) in Dark Age of Camelot! Learn about Pirate, Cannoneer, Corsair, and Pirate King psynergies to dominate your foes.
Alright, let's dive into the Mars Series (7) psynergies in Dark Age of Camelot. This section covers a bunch of offensive and defensive abilities, mostly centered around fire and defense buffs/debuffs. We've got the Pirate, Cannoneer, Corsair, and Pirate King classes all using similar sets, with a few unique twists.
Pirate Psynergies:
| Name | PP | Range | Description |
| Fireball | 6 | Burn an object with a blazing fireball. | |
| Thermal | 3 | Create a warm air current with fire energy. | |
| Keelhaul | 6 | Damage foes with a war cry of "Hyaa hoo!" | |
| Flare | 4 | ||| | Strike with flaring flames. |
| Flare Wall | 7 | ||| | Strike with searing flames. |
| Flare Storm | 12 | ||| | Strike with incinerating flames. |
| Fume | 6 | Strike with a plume of flames. | |
| Serpent Fume | 14 | Strike with writhing serpents of fire. | |
| Dragon Fume | 28 | Strike with a fiery dragon spirit. | |
| Beam | 7 | ||| | Strike with a searing heat beam. |
| Cycle Beam | 14 | ||||| | Strike with a scorching ray. |
| Searing Beam | 36 | ||||||| | Strike with bolts of incandescent fire. |
| Guard | 3 | Boost ally's Defense. | |
| Protect | 5 | |||||||| | Boost party's Defense. |
| Impair | 4 | Drop enemy's defense. | |
| Debilitate | 6 | ||| | Drop enemy party's defense. |
Cannoneer & Corsair Psynergies:
These classes share the exact same set of psynergies as the Pirate. So, if you've mastered the Pirate's abilities, you're already set for these two!
Pirate King Psynergies:
The Pirate King has one unique psynergy that replaces Keelhaul:
| Name | PP | Range | Description |
| Vicious Chop | 15 | Damage foes with a fiery chop. |
Hull Reaver Psynergies:
The Hull Reaver also uses the same set as the Pirate King, meaning they get the Vicious Chop psynergy.
- Focus on fire-based attacks like Flare Storm or Dragon Fume for heavy damage.
- Use Guard or Protect when you anticipate taking a lot of hits to keep your party alive.
- Impair and Debilitate are crucial for weakening tough enemies before a big fight.
- Pay attention to the PP cost – some of the more powerful psynergies can drain your resources quickly.
- The range indicators (like ||| or |||||) show how many targets can be hit. Use them to your advantage in group fights!
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content