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MARS SERIES (6)
Dark Age of Camelot

MARS SERIES (6)

Explore the MARS SERIES (6) abilities for Pilgrim, Wanderer, Ascetic, Fire Monk, Guru, and Enchanter in Dark Age of Camelot, including costs and effects.

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Explore the MARS SERIES (6) abilities for Pilgrim, Wanderer, Ascetic, Fire Monk, Guru, and Enchanter in Dark Age of Camelot, including costs and effects.

Pilgrim Abilities:

  • Beastform: Costs 8 PP. Calls on the power of the inner beast.
  • Spirit Sense: Costs 1 PP. Senses someone's heart, even beyond death.
  • Slap: Costs 4 PP. Slaps a creature or object forcefully.
  • Track: Costs 1 PP. Sniffs out a faint smell.
  • Slash: Costs 4 PP. Strikes with a blade of focused air.
  • Wind Slash: Costs 9 PP. Strikes with a razor-sharp blade of air. Has a range of 3 segments.
  • Sonic Slash: Costs 20 PP. Strikes with a supersonic blade of wind. Has a range of 5 segments.
  • Plasma: Costs 8 PP. Strikes with a barrage of bolts. Has a range of 3 segments.
  • Shine Plasma: Costs 18 PP. Strikes with a concentrated flurry of bolts. Has a range of 5 segments.
  • Spark Plasma: Costs 37 PP. Strikes with a coruscating surge of energy. Has a range of 7 segments.
  • Bind: Costs 4 PP. Blocks a foe's psynergy.
  • Drain: Costs 3 PP. Steals an enemy's HP and adds it to your own.
  • Psy Drain: Costs 0 PP. Steals an enemy's PP and adds it to your own.

Wanderer Abilities:

The Wanderer has the same abilities as the Pilgrim.

Ascetic Abilities:

  • Volcano: Costs 6 PP. Strikes with volcanic might.
  • Eruption: Costs 14 PP. Strikes with a powerful volcanic blast. Has a range of 3 segments.
  • Pyroclasm: Costs 29 PP. Strikes with a massive blast of volcanic heat. Has a range of 5 segments.
  • Ward: Costs 3 PP. Boosts resistance.
  • Resist: Costs 5 PP. Boosts party resistance. Has a range of 7 segments.

Fire Monk Abilities:

The Fire Monk has the same abilities as the Ascetic.

Guru Abilities:

The Guru has the same abilities as the Ascetic.

Enchanter Abilities:

  • Beastform: Costs 8 PP. Calls on the power of the inner beast.
  • Spirit Sense: Costs 1 PP. Senses someone's heart, even beyond death.
  • Slap: Costs 4 PP. Slaps a creature or object forcefully.
  • Track: Costs 1 PP. Sniffs out a faint smell.
  • Astral Blast: Costs 5 PP. Strikes with celestial force.
  • Volcano: Costs 6 PP. Strikes with volcanic might.
  • Eruption: Costs 14 PP. Strikes with a powerful volcanic blast. Has a range of 3 segments.
  • Pyroclasm: Costs 29 PP. Strikes with a massive blast of volcanic heat. Has a range of 5 segments.
  • Impact: Costs 7 PP. Boosts ally's attack.
  • High Impact: Costs 12 PP. Boosts party's attack. Has a range of 7 segments.
  • Guard: Costs 3 PP. Boosts ally's Defense.
  • Protect: Costs 5 PP. Boosts party's Defense. Has a range of 8 segments.

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