Complete the B9/10 section in Dark Age of Camelot, including fighting Dullahan and collecting treasures like Cookie and Alastor's Hood.
Walkthrough
- 1Descend the stairs and open the chest to fight a mimic. You will receive a [Cookie] afterwards.
- 2Explore the upper room first. Jump up the skull column. Moving this column will cause rocks to explode, so move quickly to collect treasures.
- 3Move the skull column to the left, then jump to the first chest for a [Mist Potion].
- 4Move up and collect the second chest for [Alastor's Hood].
- 5Use grip on the nearby pole. Exit and re-enter the room to reset the blocks.
- 6Repeat the process on the left side to find [990 Coins] and some [Orihalcon]. Use grip and reset the blocks. Re-enter.
- 7To reach the room to the north, move the skull left and use the exploding rocks to jump all the way north. Grip the column in the middle and jump north.
- 8In this room, an old skeleton will mention more treasure deeper within. Loot the treasures here for a [Worn Bow], a [Cleric's Ring] (which nullifies the "curse" on cursed equipment), a [Bloody Claw] (cursed), and some [Dark Matter].
- 9Head back and fall down to enter the lower room.
- 10Open the chest to the south for [1010 Coins].
- 11Move upwards on the left-hand side and use "Search" to access a room with a summon tablet. Move forward and examine it to learn Charon, which requires 8 Venus and 2 Jupiter Djinn to use.
- 12Head back and move up the right-hand side, using "Search" to access another room with a summon tablet.
Boss: Dullahan
Warning: This battle is not for the faint of heart and even with a solid strategy, it is possible to be defeated. Save before approaching the summon tablet in the room on the right-hand side.
Dullahan has approximately 17182 HP and recovers 200 HP per turn. He attacks three times per turn.
Dullahan's Moves:
- Basic Attack: Physical attack, one target, medium damage.
- Bind: Chance to seal Psynergy.
- Break: Removes status effects.
- Curse: Chance to curse, can KO you after a few turns.
- Haunt: Chance to inflict you with evil spirits.
- Condemn: Chance to KO you.
- Element Swap: Changes the element he is weak against.
- Dark Contact: Hit-all move that drains HP, low to medium damage.
- Fulminating Edge: Charged sword attack, single target, high damage.
- Crucible: Uses your standby Djinn against you, damage depends on the Summon. This move is skipped if you do not have a Djinn on standby.
- Charon: Summons Charon to attack the party, high damage.
- Djinn Storm: Places the entire party's Djinn into rest mode.
Dullahan's Attack Pattern:
- Turn 1: Fulminating Edge - Bind - Crucible
- Turn 2: Basic Attack - Dark Contact - Fulminating Edge
- Turn 3: Basic Attack - Element Swap - Basic Attack
- Turn 4: Condemn - Charon - Curse
- Turn 5: Djinn Storm - Haunt - Fulminating Edge
- Turn 6: Dark Contact - Basic Attack - Fulminating Edge
- Turn 7: Break - Basic Attack - Dark Contact
- Turn 8: Element Swap - Haunt - Curse
Tips
- If you are going to use the summon-rush strategy, read ahead and do not blindly jump into the fight. Make sure to save and put your Djinn in standby ahead of time.
- Keep in mind that Dullahan has a pattern that can be exploited.
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