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OTHER SERIES (6)
Dark Age of Camelot

OTHER SERIES (6)

Explore the 'Other Series' abilities for Medium, Conjurer, and Ranger in Dark Age of Camelot, including Beastform, Spirit Sense, and various bolt and slash attacks.

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Explore the 'Other Series' abilities for Medium, Conjurer, and Ranger in Dark Age of Camelot, including Beastform, Spirit Sense, and various bolt and slash attacks.

Medium Abilities:

  • Beastform: Costs 8 PP. Allows you to call on the power of the inner beast.
  • Spirit Sense: Costs 1 PP. Allows you to sense someone's heart, even beyond death.
  • Slap: Costs 4 PP. Allows you to slap a creature or object forcefully.
  • Track: Costs 1 PP. Allows you to sniff out a faint smell.
  • Haunt: Costs 5 PP. Allows you to haunt a foe with an evil spirit.
  • Curse: Costs 6 PP. Allows you to draw the Spirit of Death to a foe.
  • Condemn: Costs 8 PP. Allows you to disable your enemy with evil.
  • Bolt: Costs 4 PP. Allows you to strike with a lightning bolt.
  • Flash Bolt: Costs 7 PP. Allows you to strike with a sudden flash of lightning.
  • Blue Bolt: Costs 14 PP. Allows you to strike with a mighty bolt from the blue.
  • Froth: Costs 5 PP. Allows you to strike with frothing bubbles.
  • Froth Sphere: Costs 12 PP. Allows you to strike with frenzied bubbles.
  • Froth Spiral: Costs 31 PP. Allows you to strike with a bubble vortex.
  • Cure: Costs 3 PP. Restores at least 70 HP.
  • Cure Well: Costs 7 PP. Restores at least 150 HP.
  • Potent Cure: Costs 10 PP. Restores at least 300 HP.
  • Revive: Costs 15 PP. Allows you to revive a downed ally.
  • Drain: Costs 3 PP. Steals an enemy's HP and adds it to your own.
  • Psy Drain: Costs 0 PP. Steals an enemy's PP and adds it to your own.

Conjurer Abilities:

The Conjurer class has the same abilities as the Medium.

Ranger Abilities:

  • Beastform: Costs 8 PP. Allows you to call on the power of the inner beast.
  • Spirit Sense: Costs 1 PP. Allows you to sense someone's heart, even beyond death.
  • Slap: Costs 4 PP. Allows you to slap a creature or object forcefully.
  • Track: Costs 1 PP. Allows you to sniff out a faint smell.
  • Slash: Costs 4 PP. Allows you to strike with a blade of focused air.
  • Wind Slash: Costs 9 PP. Allows you to strike with a razor-sharp blade of air.
  • Sonic Slash: Costs 20 PP. Allows you to strike with a supersonic blade of wind.
  • Douse: Costs 5 PP. Allows you to summon a downpour that extinguishes fire.
  • Drench: Costs 10 PP. Allows you to strike with a torrent of water.
  • Deluge: Costs 20 PP. Allows you to strike with a deadly flood.
  • Volcano: Costs 6 PP. Allows you to strike with volcanic might.
  • Eruption: Costs 14 PP. Allows you to strike with a powerful volcanic blast.
  • Pyroclasm: Costs 29 PP. Allows you to strike with a massive blast of volcanic heat.
  • Ward: Costs 3 PP. Allows you to boost resistance.
  • Resist: Costs 5 PP. Allows you to boost party resistance. The range is indicated by seven vertical bars (|||||||).

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