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JUPITER SERIES (2)
Dark Age of Camelot

JUPITER SERIES (2)

Unlock the full potential of your character in Dark Age of Camelot by mastering the Jupiter Series (2) abilities. Learn about Wind Seer, Magician, Mage, Magister, and Sorcerer skills.

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Unlock the full potential of your character in Dark Age of Camelot by mastering the Jupiter Series (2) abilities. Learn about Wind Seer, Magician, Mage, Magister, and Sorcerer skills.

Alright, let's dive into the Jupiter Series (2) abilities in Dark Age of Camelot. This section covers a few different classes, so whether you're focusing on wind magic, boosting your party's offense, or shoring up defenses, there's something here for you. We'll break down the different Psynergy Points (PP) costs, ranges, and what each ability actually does.

Wind Seer Abilities:

NamePPRangeDescription
Whirlwind5|||Send things flying with a tornados power.
Fresh Breeze5|||||||Restore at least 40 HP to all allies.
Healthy Wind8|||||||Restore at least 80 HP to all allies.
Healing Gust14|||||||Restore at least 160 HP to all allies.
Tornado14|||||Attack with a mighty tornado.
Tempest27|||||Strike with a fearsome windstorm.
Plasma8|||Strike with a barrage of bolts.
Shine Plasma18|||||Strike with a concentrated flurry of bolts.
Spark Plasma37|||||||Strike with a coruscating surge of energy.
Sleep5|||Lull multiple foes to sleep.
Bind4|Block a foe's psynergy.

Magician Abilities:

NamePPRangeDescription
Impact7|Boost ally's attack.
High Impact12|||||||Boost party's attack.

Mage Abilities:

NamePPRangeDescription
Ward3|Boost resistance.
Resist5|||||||Boost party resistance.

Magister and Sorcerer Abilities:

The Magister and Sorcerer classes share the same abilities as the Mage class. This means you'll have access to 'Ward' (3 PP, boosts resistance) and 'Resist' (5 PP, boosts party resistance) for your defensive needs.

Tips
  • Keep an eye on your PP! Abilities like Spark Plasma can be powerful but will drain your resources quickly.
  • Fresh Breeze and Healthy Wind are great for sustained healing during longer fights, while Healing Gust is your big emergency heal.
  • Bind is a crucial utility spell to shut down dangerous enemy Psynergy. Don't underestimate its power!
  • High Impact can significantly boost your party's damage output, making tough fights go faster.
  • The Mage, Magister, and Sorcerer classes offer essential defensive buffs with Ward and Resist, which are vital for surviving heavy enemy assaults.

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