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Belinsk Ruins
Dark Age of Camelot

Belinsk Ruins

Detailed walkthrough for the Belinsk Ruins in Dark Age of Camelot, including puzzle solutions, item locations, Djinn acquisition, and enemy strategies.

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Detailed walkthrough for the Belinsk Ruins in Dark Age of Camelot, including puzzle solutions, item locations, Djinn acquisition, and enemy strategies.

Walkthrough
  1. 1
    First, take the left staircase to find a chest containing [Storm Gear].
  2. 2
    Return to the ruins and enter through the first door. Place a magma shard on the pedestal to proceed.
  3. 3
    In the next room, use the middle set of stones to reach another pedestal and place a second magma shard. This raises more stones, allowing access to a chest with a [Vial].
  4. 4
    Continue north. Use a third magma shard on the north pedestal.
  5. 5
    After a scene where Sveta rejoins the group and explains the situation with Blados, manage your Djinn classes. You can only use one 8-Djinn Class for now.
  6. 6
    Sveta insists you head north, but it's a dead end. Go south and through the door.
  7. 7
    In the puzzle room, arrange the sun, moon, and matter by pushing the sun and moon into place, then standing on the matter circle to unlock the door.
  8. 8
    In the next room, use Crush on the bottom column to reach a chest with a [Sacred Feather]. Crush both columns again to continue.
  9. 9
    Go down a level and up to the Venus Djinn. Use Crush to move it to the stairs, then use Crush again to remove its column. Go around to the right to meet it. After a fight, you will obtain the Venus Djinn Chasm.
  10. 10
    Stay on the lower level, go down, and use the left stairs to reach a room with a chest containing [Lucky Pepper]. Move the column to create a path and return to the previous room.
  11. 11
    Head to the higher level and the right half of the room. Access the lower level and use stepping stones to reach the east exit. Open the chest for a [Water of Life]. Move this column.
  12. 12
    Return past the stepping stones and use the left path to crush a column, creating a path to the north exit. Go back down past the stones to the center path.
  13. 13
    Return to the higher level, crush the two pillars, and use them to reach the north exit.
  14. 14
    In the chessboard-like room, examine the tablet. Use "Move" to guide the soldier: East, North, West (avoiding enemy range). Let him defeat the first soldier. Then, West, North, West to defeat the second soldier. Finally, West, North, East to defeat the king and the remaining soldier. This opens the gate to a chest with a [Psy Crystal].
  15. 15
    Go down the stairs into the gear room. Take the north path and use your last magma shard. This powers up the area, allowing access to the east section.
  16. 16
    Go through the north exit and navigate the gear room to the southeast section. Push the column into place and grab the [Mist Potion] from the chest. Go up the stairs.
  17. 17
    In the next room, push the block right, then left to reach a chest with [Quality Zol]. Push it right again, then down, West, North, East, and North. Cast Whirlwind on the block and proceed through the door.
  18. 18
    Cast Whirlwind on the orb to power an arm in the gear room. Return to the gear room and ride the arm. Move to the west side, push the column down the stairs to access a chest with [600 Coins].
  19. 19
    Go up the stairs and through the door. Continue up the stairs and head to the far east door.
  20. 20
    In the room with crushable blocks, labeled 1-6: Crush blocks 1, 2, and 3 to get a chest with a [Hagbone Mace]. Go back down and crush blocks 4, 5, and 6 to reach the door.
  21. 21
    Upstairs, cast Fireball on the orb to rotate another arm. Ride it to the other side.
  22. 22
    Go up the stairs, through the first door, and the next one. Follow the path in the gear room to the lower floor. Use the nearby gear to go right. Use Crush on the left gear to change the direction of the gears. Ride it back left, then ride the south gear.
Tips
  • Remember to manage your Djinn classes after Sveta rejoins, as they may have been shuffled.
  • Pay close attention to the environmental puzzles involving columns and gears; using the correct abilities like Crush and Whirlwind is crucial.
  • The chessboard puzzle requires careful movement to avoid detection and to lure enemies into traps.
  • The Tuaparang are described as a nation with great scientific and military prowess, flying in a giant airship, and are interested in Alchemy, ancient devices, and Psynergy Vortexes.

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