Explore the Mercury Series (2) spells in Dark Age of Camelot, including Hermit and Scholar abilities like Whirlwind, Prism, and Wish.
Hermit Spells:
- Whirlwind: Costs 5 PP, has a range of |||, and sends things flying with a tornado's power.
- Prism: Costs 7 PP, has a range of |||, and strikes with ice crystals.
- Hail Prism: Costs 16 PP, has a range of |||||, and strikes with crystal hail.
- Freeze Prism: Costs 31 PP, has a range of |||||, and strikes with chilling crystal.
- Plasma: Costs 8 PP, has a range of |||, and strikes with a barrage of bolts.
- Shine Plasma: Costs 18 PP, has a range of |||||, and strikes with a concentrated flurry of bolts.
- Spark Plasma: Costs 37 PP, has a range of |||||||, and strikes with a coruscating surge of energy.
- Impact: Costs 7 PP, has a range of |, and boosts an ally's attack.
- High Impact: Costs 12 PP, has a range of |||||||, and boosts a party's attack.
- Bind: Costs 4 PP, has a range of |, and blocks a foe's psynergy (a magical energy).
- Drain: Costs 3 PP, has a range of |, and steals an enemy's HP (health points) and adds it to your own.
- Psy Drain: Costs 0 PP, has a range of |, and steals an enemy's PP (psynergy points) and adds it to your own.
- Break: Costs 5 PP, has a range of ||||||||, and eliminates an enemy's bonuses.
Elder Spells: The Elder has the same spells as the Hermit.
Scholar Spells:
- Wish: Costs 9 PP, has a range of ||||||||, and restores at least 80 HP to all allies.
- Wish Well: Costs 13 PP, has a range of ||||||||, and restores at least 160 HP to all allies.
- Pure Well: Costs 20 PP, has a range of ||||||||, and restores at least 400 HP to all allies.
Savant Spells: The Savant has the same spells as the Scholar.
Sage Spells: The Sage has the same spells as the Scholar.
Wizard Spells: The Wizard has the same spells as the Scholar.
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