Explore the 'Other Series (2)' spells in Dark Age of Camelot, including Medium, Conjurer, Dark Shaman, Ranger, Bard, Warlock, and White Mage abilities.
Medium, Conjurer, and Dark Shaman Spells:
- Whirlwind: Costs 5 PP, has a range of |||, and sends things flying with a tornado's power.
- Haunt: Costs 5 PP, has a range of |||, and haunts a foe with an evil spirit.
- Curse: Costs 6 PP, has a range of |, and draws the Spirit of Death to a foe.
- Condemn: Costs 8 PP, has a range of |, and disables your enemy with evil.
- Bolt: Costs 4 PP, has a range of |, and strikes with a lightning bolt.
- Flash Bolt: Costs 7 PP, has a range of |||, and strikes with a sudden flash of lightning.
- Blue Bolt: Costs 14 PP, has a range of |||, and strikes with a mighty bolt from the blue.
- Froth: Costs 5 PP, has a range of |||, and strikes with frothing bubbles.
- Froth Sphere: Costs 12 PP, has a range of |||||, and strikes with frenzied bubbles.
- Froth Spiral: Costs 31 PP, has a range of |||||, and strikes with a bubble vortex.
- Cure: Costs 3 PP, has a range of |, and restores at least 70 HP.
- Cure Well: Costs 7 PP, has a range of |, and restores at least 150 HP.
- Potent Cure: Costs 10 PP, has a range of |, and restores at least 300 HP.
- Revive: Costs 15 PP, has a range of |, and revives a downed ally.
- Drain: Costs 3 PP, has a range of |, and steals an enemy's HP and adds it to your own.
- Psy Drain: Costs 0 PP, has a range of |, and steals an enemy's PP and adds it to your own.
Ranger, Bard, and Warlock Spells:
- Whirlwind: Costs 5 PP, has a range of |||, and sends things flying with a tornado's power.
- Slash: Costs 4 PP, has a range of |, and strikes with a blade of focused air.
- Wind Slash: Costs 9 PP, has a range of |||, and strikes with a razor-sharp blade of air.
- Sonic Slash: Costs 20 PP, has a range of |||||, and strikes with a supersonic blade of wind.
- Douse: Costs 5 PP, has a range of |||, and summons a downpour that extinguishes fire.
- Drench: Costs 10 PP, has a range of |||, and strikes with a torrent of water.
- Deluge: Costs 20 PP, has a range of |||||, and strikes with a deadly flood.
- Volcano: Costs 6 PP, has a range of |, and strikes with volcanic might.
- Eruption: Costs 14 PP, has a range of |||, and strikes with a powerful volcanic blast.
- Pyroclasm: Costs 29 PP, has a range of |||||, and strikes with a massive blast of volcanic heat.
- Ward: Costs 3 PP, has a range of |, and boosts resistance.
- Resist: Costs 5 PP, has a range of |||||||, and boosts party resistance.
- Bind: Costs 4 PP, has a range of |, and blocks a foe's psynergy.
- Drain: Costs 3 PP, has a range of |, and steals an enemy's HP and adds it to your own.
- Psy Drain: Costs 0 PP, has a range of |, and steals an enemy's PP and adds it to your own.
- Break: Costs 5 PP, has a range of ||||||||, and eliminates an enemy's bonuses.
White Mage Spells:
The White Mage class has access to the 'Whirlwind' spell, costing 5 PP with a range of |||, which sends things flying with a tornado's power.
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