Skip to content
VENUS SERIES (2)
Dark Age of Camelot

VENUS SERIES (2)

Explore the powerful Venus Series (2) abilities in Dark Age of Camelot. Discover Seer, Diviner, Shaman, Druid, Oracle, and Enchanter psynergy and their effects.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore the powerful Venus Series (2) abilities in Dark Age of Camelot. Discover Seer, Diviner, Shaman, Druid, Oracle, and Enchanter psynergy and their effects.

Alright, let's dive into the Venus Series (2) abilities in Dark Age of Camelot. This section breaks down the psynergy available for several classes, focusing on their offensive, defensive, and utility skills. Think of these as your go-to spells and abilities that define how you'll contribute in combat and exploration.

Seer & Diviner Abilities:

These classes share a common set of psynergy. Offensively, you've got elemental attacks like Whirlwind (5 PP) to send foes flying, Bolt (4 PP) for a quick strike, Flash Bolt (7 PP) for a sudden burst, and Blue Bolt (14 PP) for a powerful blast. For utility and battlefield control, Growth (4 PP) lets you create climbing ropes from small plants, while Mad Growth (10 PP) and Wild Growth (19 PP) deal increasing plant-based damage and have wider ranges. Healing is also key, with Cure (3 PP) restoring around 70 HP, Cure Well (7 PP) for about 150 HP, and Potent Cure (10 PP) for a solid 300 HP. Don't forget the debuffs and support: Bind (4 PP) can block a foe's psynergy, Drain (3 PP) siphons HP from an enemy, and Psy Drain (0 PP) steals their PP.

Shaman, Druid, & Oracle Abilities:

These classes focus more on support and defense. Ward (3 PP) boosts individual resistance, while Resist (5 PP) extends that party-wide with a longer range. The crucial Revive (15 PP) ability brings a downed ally back into the fight. These are essential for keeping your party alive through tough encounters.

Enchanter Abilities:

The Enchanter brings a mix of offense and powerful debuffs. They can use Whirlwind (5 PP) like the Seer, and also have celestial and earth-based attacks: Astral Blast (5 PP), Gaia (7 PP), the potent Mother Gaia (17 PP), and the ultimate Grand Gaia (32 PP), all with increasing PP costs and range. For offense buffs, Impact (7 PP) boosts an ally's attack, and High Impact (12 PP) buffs the whole party. Their resistance buffs, Ward (3 PP) and Resist (5 PP), are similar to the Shaman's. Where they really shine is in weakening enemies: Weaken (4 PP) drops a single foe's resistance, Enfeeble (6 PP) hits multiple foes, and they can also inflict status effects like Delude (4 PP) and Sleep (5 PP) on groups, or use Haunt (5 PP) on a single enemy. Finally, Curse (6 PP) calls upon the Spirit of Death, and they also have the Drain (3 PP) ability to steal HP.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content