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Djinn  |   Section acquired in (2)
Dark Age of Camelot

Djinn | Section acquired in (2)

Find all Venus, Mars, Mercury, and Jupiter Djinn in Dark Age of Camelot. This guide details each Djinn's location and effect, helping you acquire them all.

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Find all Venus, Mars, Mercury, and Jupiter Djinn in Dark Age of Camelot. This guide details each Djinn's location and effect, helping you acquire them all.

This guide details the locations of Djinn in Dark Age of Camelot, categorized by element: Venus, Mars, Mercury, and Jupiter. Note that the in-game Djinn Guide lists 83 Djinn, but this includes Djinn encountered with Isaac and Garret, which cannot be used. You can only acquire a total of 72 Djinn.

Venus Djinn Locations:

  1. Flint: Section 3
  2. Flower: Section 4
  3. Bark: Section 5
  4. Steel: Section 6
  5. Brick: Section 10
  6. Vine: Section 12
  7. Furrow: Section 13
  8. Gears: Section 14
  9. Garland: Section 15
  10. Pewter: Section 16
  11. Chasm: Section 18
  12. Chain: Section 20
  13. Buckle: Section 21
  14. Clover: Section 21
  15. Magnet: Section 21
  16. Geode: Section 21
  17. Hemlock: Section 23
  18. Ivy: Section 25

Mars Djinn Locations:

  1. Forge: Section 3
  2. Fever: Section 4
  3. Cinder: Section 5
  4. Lava: Section 9
  5. Brand: Section 9
  6. Fury: Section 12
  7. Glare: Section 15
  8. Reflux: Section 20
  9. Wrath: Section 20
  10. Chili: Section 20
  11. Glow: Section 20
  12. Stoke: Section 20
  13. Sizzle: Section 21
  14. Pepper: Section 21
  15. Tinder: Section 22
  16. Flare: Section 24
  17. Fugue: Section 25
  18. Aurora: Section 26

Mercury Djinn Locations:

  1. Chill: Section 4
  2. Sleet: Section 4
  3. Surge: Section 8
  4. Mist: Section 8
  5. Claw: Section 8
  6. Mellow: Section 8
  7. Serac: Section 10
  8. Dewdrop: Section 12
  9. Spout: Section 13
  10. Torrent: Section 13
  11. Coral: Section 14
  12. Teardrop: Section 16
  13. Pincer: Section 19
  14. Spring: Section 20
  15. Rime: Section 22
  16. Foam: Section 23
  17. Shell: Section 23
  18. Geyser: Section 24

Jupiter Djinn Locations:

  1. Gust: Section 4
  2. Jolt: Section 4
  3. Ether: Section 5
  4. Breath: Section 7
  5. Vortex: Section 9
  6. Doldrum: Section 11
  7. Fleet: Section 12
  8. Waft: Section 12
  9. Bolt: Section 12
  10. Breeze: Section 12
  11. Haze: Section 12
  12. Sirocco: Section 14
  13. Wisp: Section 15
  14. Puff: Section 17
  15. Kite: Section 21
  16. Swift: Section 21
  17. Lull: Section 22
  18. Simoom: Section 24

Djinn Descriptions (by element):

- Venus Element Djinn -

Flint: This spirit was Isaac's very first Djinni. Flint talks a great deal, but is both knowledgeable and nice, so no one complains. Effect: Attack with a blow that can cleave stone.

Flower: This flower spirit is found by the gate to the Konpa ruins. Flower's sweet scent has a refreshing and healing effect. Effect: Refresh allies and restore HP.

Bark: This tough spirit is first met on the Passaj Mountain Climb. Bark's rough hide can protect allies like a shield. Effect: Create a protective barrier against attacks.

Steel: This love spirit is first found in Kaocho. Steel's attack is a vitality-stealing kiss that leaves enemies wanting more. Effect: Attack and siphon a foe's HP with a kiss.

Brick: This spirit is found in Harapa. Brick's control over stones allows for the instant creation of defensive barriers. Effect: Boost party defense with a hard covering.

Vine: This spirit has influence over seeds and is found in the Teppe ruins. In battle, Vine plants seeds that grow with amazing speed to hamper foes. Effect: Tangle multiple foes to drop agility.

Gears: This spirit of inevitability is found north of Border Town. Gears can force evil beings to turn on one another. Effect: Force a foe to attack another.

Furrow: Desire is the province of this spirit, who you first meet in Belinsk. Furrow's attack takes vitality from foes by force. Effect: Drain an enemies HP.

Garland: This tree spirit is found in Kolima Village. Garland has a pleasant fragrance that immediately refreshes and relieves fatigue. Effect: Refresh an ally and restore HP.

Pewter: Laurel uses this spirit of emotion as her envoy, sometimes to her regret. Pewter's attack can penetrate strong defenses with molten metal. Effect: Attack with molten metal through defense.

Chasm: A spirit of the void, this Djinni is found deep in the Belinsk ruins. The vacuum within Chasm draws everything in. Effect: Send damage the party takes to the void.

Chain: This spirit represents earth's binding powers and is first met on Warrior's Hill. Chain's attacks hold a foe in place to help allies coordinate strikes. Effect: Entangle a foe so each ally can attack.

Buckle: This metallic spirit joins with Himi. Buckle's influence over metals can harden substances to many times their original strength. Effect: Boost party Defense with a protective shell.

Clover: This fragrant spirit is met along with Himi. Clover's fresh scent seems to cleanse the soul and is quite calming. Effect: Restore allies' status to normal.

Magnet: This lodestone spirit joins with Himi. Magnet's attacks paralyze with a powerful force. Effect: Stun a foe with sudden force.

Geode: This spirit joins the party with Himi and was born from a mineral formation. Geode draws power from far underground to attack. Effect: Attack with a clod of earth.

Ivy: This climbing-plant spirit is found in Passaj. With a single look into Ivy's eyes, and enemy may be immediately petrified. Effect: Turn an enemy to stone.

Hemlock: This spirit is associated with death and is found at the ruins in Yamata. Hemlock's grim power sentences the living to imminent death. Effect: Use ominous flora to doom all enemies.

Isaac's Venus Djinn:

Sap: This spirit represents the lifeblood of trees and plants and is an old friend of Isaac's. Sap's attack absorbs vitality from foes.

Ground: This spirit controls gravity and is a friend of Isaac's. Ground's attack creates gravity wells strong enough to paralyze an enemy.

Granite: This spirit of very hard stone is one of Isaac's friends. In battle, Granite's tough wall-like body can defend allies.

Quartz: This spirit represents the healing energies of the earth. Quartz can heal wounds by focusing ambient energy into a living creature.

Salt: This spirit reflects the trace minerals present in living creatures and is a friend of Isaac's. Salt can cleanse and purify an ally's body of harmful effects.

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