Explore the Miko class in Dark Age of Camelot! Learn about Search, Move, Dragon, Plant, and Cure abilities, their PP costs, and effects.
Alright, let's break down the Miko class abilities in Dark Age of Camelot. This section covers the various 'Miko' tiers, from the basic Miko all the way up to Radiant Miko. They all share a core set of useful skills, with some variations in power and range as you progress.
The Miko class is all about utility and support, with some offensive capabilities mixed in. You'll find abilities that let you scout ahead, manipulate the environment, buff your allies, and heal yourself or your party.
Miko Abilities:
| Name | PP | Range | Description |
| Search | 1 | See beyond the visible realm. | |
| Move | 2 | Move an object on the ground. | |
| Weapon Grace | 13 | Boost an ally's Attack with martial spirits. | |
| Roaring Dragon | 16 | ||| | Conjure a dragon whose roar brings doom. |
| Slaying Dragon | 32 | ||| | Conjure a dragon's image to annihilate foes. |
| Reigning Dragon | 39 | ||| | Conjure a mighty dragon to bring ruination. |
| Thorn | 6 | ||| | Strike with stabbing thorns. |
| Briar | 11 | ||| | Strike with sharpened briars. |
| Nettle | 23 | ||||| | Strike with stinging nettles. |
| Growth | 4 | Grow small plants into a climbing rope. | |
| Mad Growth | 10 | ||| | Strike with ferocious plants. |
| Wild Growth | 19 | ||||| | Strike with giant plants. |
| Cure | 3 | Restore at least 70 HP. | |
| Cure Well | 7 | Restore at least 150 HP. | |
| Potent Cure | 10 | Restore at least 300 HP. | |
| Revive | 15 | Revive a downed ally. |
Note on Miko Tiers:
- High Miko: Has the same abilities as Squire.
- Master Miko: Has the same abilities as High Miko.
- Mystic Miko: Has the same abilities as Master Miko.
- Radiant Miko: Has the same abilities as Mystic Miko.
- The Search ability is invaluable for scouting ahead or finding hidden paths. Use it often!
- Move can be used to clear obstacles or even manipulate enemies in some situations. Experiment with it.
- Don't underestimate the power of the Dragon spells, especially Reigning Dragon for high-level encounters. They have a significant PP cost, so use them wisely.
- The Plant spells offer both offensive and utility options. Growth is essential for traversal, while Mad Growth and Wild Growth can deal good damage.
- Keep an eye on your party's HP. The Cure spells are your bread and butter for keeping everyone alive. Potent Cure will be your go-to for significant damage.
- Revive is a lifesaver. Make sure you have enough PP to cast it when an ally falls.
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