Learn how to effectively use the Knight's 'Protect Ally' ability, boost your damage with 'Two-Handed', and leverage 'Stomp' in Bravely Second.
Alright, let's talk about the Knight job in Bravely Second! This is your go-to for protecting your party and dishing out some solid physical damage. Think of them as the sturdy shield and sword of your team.
Specialty: Protect Ally
This is the Knight's signature move, and it's super useful. Basically, if one of your allies drops below 20% HP and gets hit by a single-target physical attack, the Knight will automatically take that damage instead. It's perfect for keeping your squishy healers or mages alive when things get hairy. If you've played around with the Merchant job, this ability works kind of like a reversed White Knight. Honestly, you can even get a bit cheeky with it – if you know an enemy only uses single-target attacks, you can intentionally let your other party members dip below 20% HP to let the Knight soak up all the hits!
Level 1: Stomp
This is a free command ability that lets you hit an enemy for 1.25 times your normal damage. The catch? Your Physical and Magic Defense takes a 25% hit, dropping down to a minimum of 75% of its original value. Even with the defense drop, it's a pretty solid offensive option since it costs nothing. Knights are usually pretty tough, so that defense decrease isn't always a dealbreaker.
Level 2: Two-Handed
This is a support ability that costs one slot, but it's a game-changer. It lets you equip Axes, Spears, Staves, Katanas, and Greatswords in *both* hands, doubling the weapon's Physical Attack power. When you start getting the Knight job, enemies get a lot tougher, and 'Two-Handed' is one of the best ways to keep up with the damage race, right alongside the Ninja's 'Dual Wield'. You'll have to give up your shield, but the massive attack boost is almost always worth it. This ability also pairs really well with other physical attacker jobs like the Fencer and Swordmaster. Just a heads-up, 'Dual Wield' technically offers a bit more damage potential later on, but early in the game, 'Two-Handed' is fantastic and you might not even notice the difference.
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