Learn the Wizard job in bravely second, unlocking Spirit Magic, Spellcraft Level 4 (Rain, Arrow), and more. Essential for magic users.
Level 1: Spirit Magic
Enables the use of Heal, Frost, Lightning, Tornado, Soil, Shining, Shadow, and Spirit magic spells, provided you own the corresponding magic scrolls. Spirit Magic is the primary way for Wizards to attack without a secondary job. While these eight spells cover (press the cover button to crouch behind walls or objects) many bases, their damage output is low and outclassed by later spells. It is recommended to assign a secondary magic job later for stronger spells.
Level 2: Spellcraft Level 1
Enables the use of Dart and Needle Spellcraft.
- Dart: Modifies a spell to target one enemy, cast at the beginning of the turn, with 1.5 times the damage. It also extends the duration of some status-enhancing spells. This is useful for focusing on single enemies.
- Needle: Modifies a spell to affect all targets with the same name, with 1.5 times the damage. It also extends the duration of some status-enhancing spells. This is useful for dealing with groups of common enemies.
Level 3: Damage Dispersion
A support ability (1 slot) that, when the user takes single-target damage, causes their non-fallen allies to each receive 15% of the damage, while the user sustains the remaining 55%. This does not trigger for reflected magic damage or poison/freeze damage. It is handy for keeping fragile characters alive.
Level 4: Spellcraft Level 2
Enables the use of Hammer and Mist Spellcraft.
- Hammer: Modifies a spell to deal 2 times physical damage instead of magical damage, and extends the duration of some status-enhancing spells. This is useful for enemies with high Magic Defence, but relies on physical attack, which is usually low for a Wizard.
- Mist: Modifies a spell to affect all targets at the end of every turn for 3 turns. This can be used on offensive or healing spells for prolonged effects. Only one Mist effect per party can be active at once.
Level 5: Spellcraft
A support ability (2 slots) that allows access to the Spellcraft command during battle. This lets you add Spellcraft effects to magic spells for an additional BP and MP cost, modifying the spell's properties. This specialty can be beneficial for other magic-based jobs.
Level 6: Spellcraft Level 3
Enables the use of Blast and Wall Spellcraft.
- Blast: Makes a spell affect all allies or all foes. It is useful for combining with magic like Astral Magic to buff your entire party.
- Wall: Modifies a spell to act as a counter for enemy physical attacks for 10 turns. It does not trigger for reflected magic. It can also be used on enemies to trigger healing or support spells for your attackers.
Level 7: Absorb Magic Damage
A support ability (1 slot) where the user recovers HP equal to 25% of the damage from magic attacks, as long as the user is not KO’d by the attack. This effectively reduces magical damage by 25% and is handy against magic-based enemies.
Level 8: Full Charge
A support ability (1 slot) that doubles damage from offensive magic when MP is full. This can be combined with the Red Mage’s MP Free in a Pinch ability when at critical HP for a potentially safer use.
Level 9: Spellcraft Level 4
Enables the use of Rain and Arrow Spellcraft.
- Rain: Makes a spell hit four random targets at 60% power, with extended duration for some status-enhancing spells.
- Arrow: (Cost: 20 MP) Modifies a spell to hit a single target with increased power.
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