Learn about the Charioteer job abilities in bravely second, including Trample, Triple Wield, Weapon Toss, and Quad Wield.
Specialty: Born Warrior
Each time you perform a conventional attack (via the Attack command), your proficiency with your equipped weapons increases one stage for the duration of the battle, up to S. After three conventional attacks, the Charioteer will reach S proficiency in any weapon, boosting their damage. This is great as you can use any weapon well eventually.
Level 1: Trample
Type: Command
Cost: None
Deal 0.75 to 1.5 times damage to an enemy. The closer your HP is to maximum, the more damage dealt. When your HP is maximum, you’re guaranteed to deal 1.5 times damage. As long as you can keep your HP high, this ability is fantastic for dealing damage for no additional cost.
Level 2: Physical Attack 20% Up
Type: Support
Cost: 1 slot
Increases your Physical Attack stat by 20%. This ability is strongly recommended for physical attackers, at least early on.
Level 3: Triple Wield
Type: Support
Cost: 1 slot
You can equip weapons to the head slot, allowing for a maximum of three equipped weapons and thus three conventional attacks. Physical Attack is halved for weapons equipped in the head slot unless Dual Wield is also equipped. This ability lets you gain 50% more attack at the cost of your headgear slot.
Level 4: Weapon Toss
Type: Command
Cost: None
Throw a chosen weapon at a foe, dealing 7 times damage and ignoring Physical Defence. The better the weapon’s attack, the higher the damage. Only swords, greatswords, axes, spears, daggers and katanas can be thrown. Weapons thrown can be recovered after battle or by using Retrieve Weapon. This is a novel way to deal damage independent of your character’s stats, and it bypasses the enemy’s physical defence.
Level 5: Born Warrior
Type: Support
Cost: 2 slots
Each time you perform a conventional attack (via the Attack command), your proficiency with your equipped weapons increases one stage for the duration of the battle, up to S. With this ability, any job will eventually reach S proficiency with any weapon during battle.
Level 6: Retrieve Weapon
Type: Command
Cost: 8 MP
Recover all weapons thrown during battle. If you want to use Weapon Toss or Wild Toss multiple times, this is how.
Level 7: Wild Toss
Type: Command
Cost: None
Throw a chosen weapon at all foes, dealing 4 times damage and ignoring Physical Defence. The better the weapon’s attack, the higher the damage. Only swords, greatswords, axes, spears, daggers and katanas can be thrown. Weapons thrown can be recovered after battle or by using Retrieve Weapon. You need one weapon for each foe; if there’s a mob of 6, you need 6 of the same weapon.
Level 8: Master-at-Arms
Type: Command
Cost: 8 MP
Increase the weapon proficiency for all of your equipped weapons by three stages for the duration of the battle (up to S). This is a fast alternative to using Born Warrior, especially if you’re not in the Charioteer job and need to quickly boost a weapon proficiency from, say, E up to S.
Level 9: Wanton Destruction
Type: Command
Cost: 1 BP
Deal 6 to 16 hits targeting random foes, each hit inflicting 25% damage. The higher your proficiency with the weapon in your right hand, the more hits. With a weapon proficiency of S, you’ll achieve 16 hits, effectively dealing 2 times damage per turn. However it’s not recommended against single foes since the damage remains capped at 9999.
Level 10: Quad Wield
Type: Support
Cost: 2 slots
You can equip weapons to the head and body slots, allowing for a maximum of four equipped weapons and thus four conventional attacks. Physical Attack is halved for weapons in the head and body slots unless Dual Wield is equipped. This is fantastic for enemy mobs, but suicidal against bosses.
Level 11: Achilles Heel
Type: Support
Cost: 2 slots
All attacks targeting a monster’s family type will hit for critical damage always.
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