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Red Mage
Bravely Second

Red Mage

Explore the Red Mage job in Bravely Second. Learn about its unique abilities like Revenge, Black/White Magic, Turn Tables, BP Recovery, and Chainspell to enhance your gameplay.

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Explore the Red Mage job in Bravely Second. Learn about its unique abilities like Revenge, Black/White Magic, Turn Tables, BP Recovery, and Chainspell to enhance your gameplay.

The Red Mage in Bravely Second is a versatile job that blends offensive and defensive magic with unique BP-manipulating abilities. It excels at supporting the party and dealing consistent damage, especially when combined with other jobs.

Specialty: Revenge

Each time the character takes damage, there’s a 25% chance they will gain 1 BP. This does not trigger for poison or freeze damage. This passive ability is useful for gaining extra BP during combat.

Level 1: Black/White Magic Level 1

Enables the use of Cure, Aero, Fire, and Blizzard. These spells restore a small amount of HP or deal weak elemental damage. White Magic like Cure scales with Mind, while Black Magic is generally more powerful than equivalent Spirit Magic.

  • Type: Command
  • Cost: 10 MP

Level 2: Black/White Magic Level 2

Enables the use of Esuna, Raise, Thunder, and Aspir. Esuna cures ailments, Raise revives KO'd characters, Thunder deals lightning damage, and Aspir drains MP from enemies.

  • Type: Command
  • Cost: Esuna/Raise: 18 MP, Thunder: 10 MP, Aspir: 1 MP

Level 3: Turn Tables

Increases BP by 1 after evading an enemy attack. This ability can be used in tandem with the Ninja’s Utsusemi to force enemy misses.

  • Type: Support
  • Cost: 1 slot

Level 4: Black/White Magic Level 3

Enables the use of Cura, Aerora, Fira, and Blizzara. These are stronger versions of the Level 1 spells, offering increased healing and damage at a higher MP cost.

  • Type: Command
  • Cost: Cura: 20 MP, Aerora/Fira/Blizzara: 25 MP

Level 5: BP Recovery

Increases BP by 1 after sustaining a status ailment. This is handy as status ailments become more common later in the game.

  • Type: Support
  • Cost: 1 slot

Level 6: Black/White Magic Level 4

Enables the use of Curada, Esunaga, Thundara, and Drain. Curada heals a lot, Esunaga cures the party of ailments, and Drain steals HP from enemies.

  • Type: Command
  • Cost: Curada: 30 MP, Esunaga: 36 MP, Thundara: 25 MP, Drain: 8 MP

Level 7: Revenge

Each time the character takes damage, there’s a 25% chance they will gain 1 BP. Does not trigger for poison or freeze damage. While it can be given to other jobs, it's often less effective than other BP-gaining abilities.

  • Type: Support
  • Cost: 2 slots

Level 8: Revival

The character has a 75% chance of receiving 2 BP when their HP falls below 20%. Cannot be triggered by abilities that consume HP. This ability offers a risky way to gain BP when low on health.

  • Type: Support
  • Cost: 1 slot

Level 9: MP Free in a Pinch

When the character’s HP is below 20%, the MP cost for spells falls to zero. This ability is dangerous to use but can be exploited by having 0 HP (e.g., by becoming a Ghost).

  • Type: Support
  • Cost: 1 slot

Level 10: In the Red

Damage dealt by magic spells is increased by 1.2 to 1.5 times when at negative BP. This is a powerful ability for aggressive spellcasting when Braving multiple times.

  • Type: Support
  • Cost: 1 slot

Level 11: Chainspell

Spells cast will trigger twice. Does not trigger for spells combined with Wall or Mist. This is a potent ability that significantly boosts spellcasting power at a high slot cost.

  • Type: Support
  • Cost: 3 slots

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