Learn about the Bishop abilities in bravely second, including Holy Magic spells like Heal and Vivify, and the Good Measure specialty.
Specialty: Good Measure
When you cast the same spell twice on the same target, it combines into a single spell with 250% power (instead of 200%). Good Measure requires an additional 1 BP to use, but grants 50% more power. It is particularly handy for boosting the potency of Holy Magic early on and applies to offensive spells too, though the Bishop job itself doesn't have offensive spells, requiring a secondary job assignment.
Level 1: Holy Magic Level 1
Enables the use of Heal (5 MP) and Antidote (4 MP). You must own the corresponding magic scroll to use these. Heal restores 30% of a target’s HP (or deals damage to undead). It can be group-cast but potency is reduced. Antidote cures a single target of poison and is a cheap way to remove poison when saving on items.
Level 2: Holy Magic Level 2
Enables the use of Open Eyes (4 MP) and Holy Night (8 MP). . Open Eyes cures a single target of blind, useful for conserving Eye Drops. Holy Night allows a target to restore 30% of their HP when receiving more than 0 damage while Defaulting for 10 turns. It cannot be reflected and cannot be extended by Spellcraft. This spell is amazing when playing defensively, passively triggering Heal while you Default.
Level 3: Magic Defence 20% Up
Increases the user’s Magic Defence by 20%. This support ability costs 1 slot. Magical-based enemies are rarer than physical-based ones, but this ability is still nice to have, especially when taking the brunt of an anchorite’s summon.
Level 4: Holy Magic Level 3
Enables the use of Blessing and Vivify (16 MP). . Blessing revives a character from KO and restores 15% HP. If used against undead, it has a 70% chance of instantly defeating them, acting as a “free” Phoenix Down. It can be combined with the Mist Spellcraft. Vivify restores 50% of a target’s HP (or deals damage to undead). It can be group-cast, but potency is reduced. The additional 20% healing is appreciated by the time you get Vivify.
Level 5: Holy Magic Level 4
Enables the use of Benevolence (4 MP) and Innocence (16 MP). . Benevolence transfers 20% of the caster’s MP to a selected target (up to a maximum of 100 MP) and cannot be reflected. Innocence cures a single target of poison, blind, silence, sleep, paralyse, dread, berserk, confuse and charm, functioning as a “free” Remedy and great for dealing with surprise ailments. It can be combined with the Blast or Mist Spellcraft to cure your entire party.
Level 6: Good Measure
When the user casts the same spell twice on the same target, it combines into a single spell with 250% power (instead of 200%). This support ability costs 2 slots. Good Measure works with offensive spells and can be combined with Spellcraft, such as a Heat Heat Dart.
Level 7: Staff Lore
Increases the user’s staff proficiency to S. This support ability costs 1 slot. Bishop has a natural proficiency of S in staves, so this ability is meant to be given to other jobs. However, there is not much benefit to having an S in staves, as they are poor weapons and the boost to Mind is usually miniscule.
Level 8: Holy Magic Level 5
Enables the use of Benediction (24 MP) and Resurrect (32 MP). . Benediction restores 100% of a target’s HP (or deals damage to undead). It can be group-cast, but potency is reduced. Use with the White Mage’s Group-Cast Master to heal your party for full HP. Also one-shots undead with less than 9999 HP. Resurrect revives a character from KO and restores 100% HP. If used against undead, it has a 70% chance of instantly defeating them. It works wonders with the Blast and Mist Spellcraft.
Level 9: Holy Magic Level 6
Enables the use of Sacrifice (44 MP) and Calm (1 BP). . Sacrifice KOs the user but inflicts a powerful light-based attack on all foes. It cannot be reflected and is handy as a last-resort.
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