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Ba'al iv; Goldie
Bravely Second

Ba'al iv; Goldie

Learn the best strategies and job setups to take down Neo Goldie in Bravely Second. Master its weaknesses and counter its Comets for a swift victory!

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Learn the best strategies and job setups to take down Neo Goldie in Bravely Second. Master its weaknesses and counter its Comets for a swift victory!

Alright, let's talk about Neo Goldie! This guy is a bit of a weird one in the Neo Ba'al lineup. Unlike the others that just soak up damage like a sponge, Neo Goldie's defenses are actually manageable. This means you can be a bit more flexible with your party setup compared to other Neo Ba'als.

The main challenge here isn't Goldie's defenses, but its Comets. At higher levels, these little guys can have up to 100,000 HP each, making them a real pain to deal with. So, while Goldie itself might not be as tanky, you still need a solid plan.

Stats / Weaknesses

  • Level 1-99: Up to 1,000,000 HP
  • Weakness: Lightning, Aquatic

Strategy

First off, make sure your tank is geared up with the best Physical Defense you can manage. The Knight's Dual Shields ability is fantastic for this. You'll also want to equip Prescience and Limit Breaker. This lets you start the fight with the Catmancer's Purrfect Stance, giving you a massive 200% defense boost right from the get-go. This is crucial because Goldie often starts with Incubation, and you don't want your tank getting wiped out by the babies while trying to focus on Goldie.

Now, for a potentially faster, albeit riskier, strategy: you can try to KO Goldie in a single turn. To do this, you'll need an Astrologian with Kaiser as their secondary job, and the abilities Spellcraft and Ventriloquism. Your other three party members should be Yokai with Chainspell, and importantly, no speed or agility boosts. We want them to go *after* Goldie's initial moves.

  1. Start the turn: Have your Astrologian cast Mystic Boon (or any other useless buff) on Goldie itself, not your party.
  2. Follow up: Immediately use Noble Eagle, followed by Sonnenblume.
  3. The Yokai's turn: Your three Yokai should then cast Meteor four times each (or Thundaja if you prefer).

The idea here is that Goldie has pretty high speed, and Sonnenblume reverses the turn order. With some luck, your three Yokai will unleash their powerful spells before Goldie can even use Incubation. If everything lines up, these three mages should deal close to 1 million damage, with the remaining damage coming from Echo. It's a tight window, but it can definitely work!

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