Master the weapon inventory system in Resident Evil: Revelations! Learn how weapon slots, picking up new guns, and weapon crates work for Jill and other characters.
Alright, let's talk about managing your firepower in Resident Evil: Revelations. It's a bit of a juggling act because, no matter who you're playing as, you can only carry three weapons at any given time. This is super important to keep in mind!
For the most part, side characters you play as will usually only have those three weapon slots available to them. Jill, our main lady, gets a bit more flexibility as the game progresses and will eventually find ways to access more weapons. But here's the kicker: when you find a new gun and all three of your weapon slots are already full, your character will automatically swap the weapon they currently have equipped with the new one you just picked up. The weapon you were holding will then be dropped on the ground.
Now, this is where Jill has a special advantage. If she drops a weapon because she picked up a new one, and she then leaves the immediate area where she dropped it, that weapon will magically reappear in a green weapon box. Think of it as a handy storage system!
Heads up for Jill players: You absolutely *must* pick up a new weapon for it to count as 'found' and get sent to that green weapon crate. If Jill just walks past a weapon without picking it up, it won't end up in the box. Also, if Jill finds a weapon on a crate, swaps it out for her current one, and then immediately swaps it back to the one on the crate, that weapon *will* be placed in the green weapon crate once she leaves the room. So, the main takeaway here is: Jill needs to actively pick up a new weapon for it to be transferred to a weapon crate.
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