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in it, so run back and grab it. (Fire Rate 4)
Resident Evil: Revelations

in it, so run back and grab it. (Fire Rate 4)

Escape the ship in Resident Evil: Revelations Episode 11. You have 1:15 on the clock and must avoid all falling objects.

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Escape the ship in Resident Evil: Revelations Episode 11. You have 1:15 on the clock and must avoid all falling objects.

Walkthrough
  1. 1
    Dodge the first explosive barrel by staying to the far right side of the walkway.
  2. 2
    Keep Jill to the far right side of the walkway while moving straight ahead; other objects should pass without needing to be shot.
  3. 3
    Jill will need to pause briefly then run past the second lifeboat that falls.
  4. 4
    The ship will shake and an explosive barrel will fall toward Jill. Quickly aim upwards and shoot the explosive barrel before it hits Jill.
  5. 5
    Stay on the right side while continuing to move upwards.
  6. 6
    A lifeboat will fall; if Jill keeps to the right side, it will not hit her.
  7. 7
    Two explosive barrels will fall toward Jill after the lifeboat falls; prepare to aim upwards and shoot them.
  8. 8
    Eventually, another lifeboat will fall up ahead. Stop moving when it falls, then allow it to roll to the left a bit and then run past it while on the right side of the walkway. Jill must stop moving or the lifeboat will hit her as it completely blocks the path initially.
  9. 9
    Two more explosive barrels will fall eventually.
  10. 10
    A doorway should be in view. Keep moving forward and run into the corridor up ahead.
  11. 11
    Run toward the door at the end of the corridor to trigger a cutscene (a non-interactive cinematic the game plays automatically) that will end this episode.
Tips
  • If you run back to collect items, Jill will have to equip a handgun (or a magnum) and run to make it to the front of the ship in time if the timed sequence restarts.
  • A player starts with 1:15 on the clock. It will take every second to reach the door at the top if Jill runs back for items.
  • Getting hit by any object means Jill has failed.
  • Slowing down at any point will get Jill caught in an explosion.

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