Dive into the 'Investigating' section of our Resident Evil: Revelations guide. Learn about game mechanics, controls, and the story setup before you begin your mission.
Alright, let's get this investigation started in Resident Evil: Revelations! This part of the guide is all about setting the stage – understanding how the game works and what's going on before you even step foot on that creepy ship.
1. Story Setup
So, it's 2005 and this group called Veltro is back, threatening to infect a fifth of the world's oceans with the T-Abyss virus. To show they mean business, they've taken over the SS Queen Zenobia and, surprise, a viral outbreak happens! BSAA agents Chris Redfield and Jessica Sherawat were sent in, but then... poof, contact lost. That's where you, as Jill Valentine, team up with Parker Luciani to find them and figure out what's going on aboard that ship.
Characters
- BSAA: Jill Valentine, Parker Luciani, Clive R. O'Brian, Chris Redfield, Jessica Sherawat
- FBC Members: Morgan Lansdale, Raymond Vester, Mysterious Terrorist
2. Game Mechanics
Let's break down how you'll actually play the game.
Controls
- Moving: It's the classic Resident Evil 'tank controls.' Push the analog stick forward/backward to move, left/right to turn. Really push it forward to run, or just tilt it a bit to walk.
- Dodging: This is a cool callback to RE3! When an enemy is about to hit you, quickly tilt the analog stick forward or backward and press [B]. If you time it right, you'll either sidestep or duck under the attack. This is your chance to get away, but watch out for tight spaces where you might get cornered with enemies.
- Melee: These are trickier than in past RE games. You can't just shoot an enemy and kick them. You need to stun them first – try shooting both their hands. Then, run up close. You'll see a hand icon pop up with the [Y] button. Hold [Y] to charge up a powerful melee attack.
- Downed State: If you take a big hit, you might end up on the ground. You can still move slowly and shoot your handgun, but you're vulnerable. Mash [Y] to get back on your feet quickly.
- Swimming: Yep, you can swim! When you're in deep water, press [Y] to dive. Use the analog stick to aim where you want to go and hold [B] to swim. Tapping [B] makes you swim faster. Just remember there's an oxygen meter, so don't plan on staying underwater forever.
Status
- Health Meter: Forget health bars! Like the old days, you'll judge your health by how your character looks.
- Fine: You're pretty much at full health. The screen is clear, and you can move normally. Keep it this way!
- Hurt: You've taken some hits. You'll see some red blood creeping in at the edges of your screen. You can still move okay, but your vision is a bit impaired. Heal up before a tough fight.
- Critical: This is bad. Your vision is darker, more black and white, and the red blood is much closer to the center. Your character will clutch their side when running, slowing you down. Heal IMMEDIATELY if you have any herbs.
- Oxygen Meter: Similar to health, you'll see your oxygen level. When it gets low, your vision darkens, and you'll see blackness around the edges. You can hold your breath for a good while, though.
Sub-Menu
This is your handy lower-screen menu during gameplay. It's split into a main view and four sub-menus you can access.
- Main Menu: Shows your equipped gun (switch with D-pad right), sub-weapon (switch with D-pad left), and your Genesis scanner (switch with D-pad up).
- Sub-Menu 1: Your inventory for herbs and grenades.
- Sub-Menu 2: All your ammo counts.
- Sub-Menu 3: Keys and control guides.
- Sub-Menu 4: Your map! Your location is blue, weapons are marked with a gun icon, and your objective is in orange. You can cycle through rooms to see where you need to go.
Save System
No more hunting for typewriters! Revelations saves automatically whenever you reach a checkpoint, which usually happens after a cutscene.
Difficulty
Right at the start, you'll pick between 'Casual' and 'Normal' difficulty.
Grading System
Your performance is graded based on Accuracy, Number of Deaths, and Time. Ranks go from S (best) to C. Higher ranks give you more BP (Battle Points), mainly for Raid Mode. You get graded midway through an episode, at the end of an episode, and an overall score.
- Accuracy: How many shots hit. Aiming for the body is often better than going for headshots to keep this high.
- Number of Deaths: Pretty straightforward – try not to die! You can technically 'cheat' by quitting the game before it auto-saves a death.
- Time: How fast you beat the level. This doesn't really matter on your first playthrough.
Important Note: For the main campaign, don't stress too much about the S-ranks. The BP is mostly for Raid Mode, and there aren't any special rewards or records for getting top grades in the campaign. Just focus on surviving!
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