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Part 48
Grand Theft Auto: Vice City Stories

Part 48

Your go-to guide for mastering all the Stunt Jumps in Grand Theft Auto: Vice City Stories. Find locations, directions, and tips for every jump.

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Your go-to guide for mastering all the Stunt Jumps in Grand Theft Auto: Vice City Stories. Find locations, directions, and tips for every jump.

Alright, let's get into some of the trickier Stunt Jumps in Vice City Stories. This section covers a few jumps that might seem a bit out of the way, but they're totally doable once you know where to look and how to approach them. We'll be using the trusty PCJ-600 for these, so make sure you've got one handy!

Walkthrough
  1. 1

    Jump #[EIA-J17] - A concrete ramp.

    Where: You'll find this ramp on the roof of the EIA Freight and Cargo Terminal, right at the northeast corner. If you're looking at the map, it's in grid G-2.

    How to get there: Just head to the east side of the building and use the stairs to get up to the roof.

    What you need: A PCJ-600.

    The jump: You need to head Southeast to Northwest. The notes say it's not too hard and you have plenty of room to get a good speed. The goal is to jump over a plane, so aim for distance!

  2. 2

    Jump #[VPR-J18] - A metal ramp.

    Where: This one's located at the northwest corner on top of the Vice City Port Authority Main Building. Check your map, it's in grid G-2.

    How to get there: Again, use the stairs on the east side of the building to reach the top.

    What you need: A PCJ-600.

    The jump: You'll be heading East to West. The trick here is that you need to land on the building across the street. If you get too much speed, you might overshoot and end up in the Civil Asset Forfeiture Impound area, which is a decent backup if you miss the main target.

  3. 3

    Jump #[VPR-J19] - A metal ramp.

    Where: This ramp is on the roof of the building on the east side of the Civil Asset Forfeiture Impound area, specifically at the north end. It's marked as G-2 on the map.

    How to get there: This is a bit of a trick – you actually need to use the ramp for Jump [VPR-J20] to get up here first. So, you'll likely need to do that one before coming back for this.

    What you need: A PCJ-600.

    The jump: You're heading South to North. You need to clear the building across the way and land on the grass on the opposite side. To make sure you nail it, start from the fence on the south side of the roof and lean down the entire way. This helps maintain speed and control for the jump.

  4. 4

    Jump #[VPR-J20] - A metal ramp.

    Where: You'll find this ramp across the street, west of the big ship docked on the east side of Viceport. Map reference is G-3.

    What you need: A PCJ-600.

    The jump: The heading is South to North. Your goal is to either completely clear the building in front of you or land in the fenced-off area at the north end. This is the jump you'll use to get to the roof for Jump [VPR-J19], so it's a key setup jump.

Tips
  • For most of these jumps, getting a good speed is crucial. Don't be afraid to accelerate for a good distance before hitting the ramp.
  • Leaning down on your bike (usually by holding the crouch button) can help you gain and maintain speed, especially for those longer jumps.
  • Pay attention to the notes for each jump; they often give you the best clue about the exact approach or technique needed.
  • If you're struggling to reach a specific landing spot, try adjusting your starting position slightly or looking for any small inclines or declines that might help.
  • Remember that the PCJ-600 is a nimble bike, but it can be a bit twitchy. Try to keep your steering smooth as you approach the ramp.

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