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Summoner Rotation (patch 6.05)
Final Fantasy XIV: Endwalker

Summoner Rotation (patch 6.05)

Master the Summoner Rotation in final fantasy xiv endwalker patch 6.05 with general and early Garuda openers. Use Searing Light for a 3% party damage buff.

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Master the Summoner Rotation in final fantasy xiv endwalker patch 6.05 with general and early Garuda openers. Use Searing Light for a 3% party damage buff.

General Opener

  1. Precast Ruin III about 1.5 seconds before the fight.
  2. Weave in Searing Light. This will buff the entire party for 3% extra damage, and will last for 30 seconds.
  3. Cast Ruin III again.
  4. Cast Summon Bahumut.
  5. In Bahamut, cast Astral Impulse.
  6. Use a Tincture of Intelligence.
  7. Cast Astral Impulse a second time.
  8. Weave in Energy Drain.
  9. Cast Astral Impulse for a third time.
  10. Weave in Akh Morn and Fester.
  11. Cast Astral Impulse for a fourth time.
  12. Weave in Deathflare and Energy Drain.
  13. Cast Astral Impulse for a fifth time.
  14. Cast Astral Impulse for a sixth time.
  15. Cast Summon Titan II.
  16. Cast Topaz Rite.
  17. Weave in Mountain Buster.
  18. Cast Topaz Rite a second time.
  19. Weave in Mountain Buster a second time.
  20. Cast Topaz Rite a third time.
  21. Weave in Mountain Buster a third time.
  22. Cast Topaz Rite a fourth time.
  23. Weave in Mountain Buster a fourth time.
  24. Cast Summon Garuda II.
  25. Weave in a Swiftcast.
  26. Finish with Slipstream.

Early Garuda Opener

  1. Precast Ruin III about 1.5 seconds before the fight.
  2. Weave in Searing Light. This will buff the entire party for 3% extra damage, and will last for 30 seconds.
  3. Cast Ruin III again.
  4. Cast Summon Bahumut.
  5. In Bahamut, cast Astral Impulse.
  6. Use a Tincture of Intelligence.
  7. Cast Astral Impulse a second time.
  8. Weave in Energy Drain.
  9. Cast Astral Impulse for a third time.
  10. Weave in Akh Morn and Fester.
  11. Cast Astral Impulse for a fourth time.
  12. Weave in Deathflare and Energy Drain.
  13. Cast Astral Impulse for a fifth time.
  14. Cast Astral Impulse for a sixth time.
  15. Cast Summon Garuda II.
  16. Weave in a Swiftcast.
  17. Cast Slipstream.
  18. Cast Emerald Rite.
  19. Cast Emerald Rite a second time.
  20. Cast Emerald Rite a third time.
  21. Cast Emerald Rite a fourth time.
  22. Cast Summon Titan II.
Tips
  • Using Searing Light provides a 3% damage buff to the entire party for 30 seconds.
  • Tincture of Intelligence should be used during the Bahamut phase for maximum effect.
  • The choice between the General Opener and the Early Garuda Opener depends on the specific fight encounter and desired timing.

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