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Dragoon Rotation (patch 6.05)
Final Fantasy XIV: Endwalker

Dragoon Rotation (patch 6.05)

Learn the optimal Dragoon rotation for patch 6.05 in FFXIV: Endwalker. Master openers, AoE, and standard rotations with this expert guide.

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Learn the optimal Dragoon rotation for patch 6.05 in FFXIV: Endwalker. Master openers, AoE, and standard rotations with this expert guide.

Alright, let's get your Dragoon rotation dialed in for patch 6.05 in Final Fantasy XIV: Endwalker! It can seem a bit daunting at first, but think of it like learning a dance – once you get the steps down, it feels amazing. We'll break down the opener, the standard single-target rotation, and the AoE rotation so you're ready for anything.

General Opener ¶

This is your go-to sequence at the start of a fight to maximize your damage output. It's all about hitting hard and fast right out of the gate, especially when those party buffs are up!

Steps ¶

  1. About 2-3 seconds before the boss decides to show up, pop your Sprint. Get yourself in position!
  2. Immediately cast True Thrust.
  3. Pop a Tincture of Strength. This is your big damage boost, so use it early!
  4. Follow up with Disembowel.
  5. Now, weave in Lance Charge and Dragon Sight. Remember, weaving means using these abilities in between your main weapon skills without delaying them too much.
  6. Cast Chaotic Spring.
  7. Weave in Battle Litany. This is a crucial party buff, so get it out there!
  8. Cast Wheeling Thrust.
  9. Weave in Geirskogul and Life Surge. Double weaving here can be tricky, especially with latency, but it's worth it!
  10. Cast Fang and Claw.
  11. Weave in High Jump.
  12. Cast Raiden Thrust.
  13. Weave in Dragonfire Dive.
  14. Cast Vorpal Thrust.
  15. Weave in Life Surge (again!) and Mirage Dive.
  16. Cast Heavens’ Thrust.
  17. Weave in Spineshatter Dive.
  18. Cast Fang and Claw for the second time.
  19. Weave in Spineshatter Dive for the second time.
  20. Cast Wheeling Thrust for the second time.
  21. Cast Raiden Thrust for the second time.
  22. Weave in Wyrmwind Thrust.
  23. Cast Disembowel for the second time.
  24. Cast Chaotic Spring for a second time.
  25. Finish off the opener with Wheeling Thrust for the third time.

Dragoon Level 90 Standard Rotation ¶

Once that flashy opener is done, you'll transition into your standard rotation. At level 90, the key is to keep your combo going and, crucially, weave in all those off-global cooldown (oGCD) abilities like Geirskogul, Battle Litany, Lance Charge, and your jumps whenever they're available. Don't let them sit around – use them as soon as they're off cooldown!

Dragoon Level 90 AoE Rotation ¶

When you're facing three or more enemies, it's time to switch gears to your Area of Effect (AoE) rotation. If it's fewer than three targets, stick to the single-target rotation. Just like the standard rotation, keep weaving in your oGCDs as they come up, especially the damage buffs like Battle Litany, and your AoE skills like Dragonfire Dive and Geirskogul/Nastrond/Stardiver. The goal is to hit as many enemies as possible with your powerful abilities.

A Little Extra Help ¶

A few of you have asked some great questions, so let's clear them up!

Weaving Explained: When we talk about 'weaving' or 'double weaving,' we're referring to using your oGCD abilities (like Battle Litany or Geirskogul) in the 2.5-second window between your main weapon skills. Double weaving means fitting two oGCDs into that window. This can be a bit tight, especially if you have high latency or need to move for mechanics, but it's essential for maximizing your damage. Think of it as fitting those extra hits in while the main combo is on cooldown.

Opener vs. Rotation: You'll use the general opener right at the start of a boss fight. After that, you move into the standard rotation and repeat it. You generally don't repeat the entire opener against new mobs or during a fight unless maybe your DoTs fall off and you need to reapply them, but usually, you just stick to the rotation. The opener is designed to sync up with party raid buffs, which typically come back around later in the fight, so you'll use your oGCDs then.

Tank Busters: These are big, scary attacks aimed at the tank. As a DPS, your job is usually to stay out of the way unless the fight specifically calls for damage sharing. Always follow the fight mechanics – if it says to move, you move!

Weaving on PS4: Weaving on a controller like the PS4 is all about muscle memory. You'll get a feel for the timing. As soon as you press your main weapon skill, start thinking about your next oGCD. It often feels like pressing them almost simultaneously, but there's a small window. Practice in a safe spot, maybe hitting a training dummy, to get the rhythm down. You'll be weaving like a pro in no time!

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