Discover all the new Astrologian job actions up to level 90 in Final Fantasy XIV: Endwalker. Learn about Astrodyne, Macrocosmos, and more!
Hey there, fellow Warrior of Light! So, you're diving into the Astrologian in Endwalker and want to know what's new up to level 90? You've come to the right place! Endwalker really spiced things up for our favorite star-gazers, giving us some cool new tools to play with. Let's break down these new actions so you can get back to slinging heals and dealing damage like a pro.
The Astrologian got a total of 7 new actions in Endwalker, and they're pretty neat. We've got everything from powerful new damage spells to unique buffs and even a big cooldown that changes how you handle incoming damage. Understanding these will seriously boost your effectiveness, whether you're tackling tough raid bosses or just cruising through dungeons.
Here's a look at what you'll be working with:
| Icon | Action | Lv | Cast | Recast | MP | Range | Rad. | Effect |
![]() | Astrodyne | 50 | Instant | 1s | – | 0y | 0y | This is your big combo finisher! After you've read three different astrosigns from your divining deck, you can use Astrodyne. What it does depends on how many *different* sign types you've collected: 1 Sign Type gives you Harmony of Spirit (MP regen), 2 Sign Types give you Harmony of Spirit and Harmony of Body (faster casts and less auto-attack delay), and all 3 Sign Types give you all three Harmonies: Spirit (MP regen), Body (faster casts/less delay), and Mind (more damage and healing). It lasts for 15 seconds, so try to use it when you can benefit from all three! |
![]() | Crown Play | 70 | Instant | 1s | – | 0y | 0y | Think of Crown Play as the trigger for whatever arcanum you've drawn. It's your way of activating the card you've prepared, so it's pretty straightforward once you've got your card ready. |
![]() | Fall Malefic | 82 | 1.5s | 2.5s | 400 | 25y | 0y | This is your new, more potent single-target damage spell. It hits for 250 potency and is a nice upgrade for when you need to focus down a single enemy. It's not instant, so keep that cast time in mind! |
![]() | Gravity II | 82 | 1.5s | 2.5s | 400 | 25y | 5y | Similar to Fall Malefic, Gravity II is your updated AoE damage spell. It hits the target and anything within a 5y radius for 130 potency. Again, it has a cast time, so be aware of that when you're planning your rotations. |
![]() | Exaltation | 86 | Instant | 60s | – | 30y | 0y | This is a great defensive cooldown! You can use it on yourself or a party member to reduce incoming damage by 10% for 8 seconds. Plus, at the end of its duration, it gives a nice little HP restoration with a cure potency of 500. Super handy for mitigating big hits. |
![]() | Macrocosmos | 90 | Instant | 180s | – | 0y | 20y | This is your ultimate level 90 cooldown, and it's pretty unique! When you use Macrocosmos, it deals damage to nearby enemies (250 potency for the first, less for others). But the real magic is the buff it gives you and nearby allies: for 15 seconds, 50% of the damage you *take* is compiled. When the effect ends, or if you use the follow-up action, Microcosmos, everyone gets healed for 200 potency plus that compiled damage. It's a fantastic way to prepare for massive raid-wide damage! |
![]() | Microcosmos | 90 | Instant | 60s | – | 30y | 0y | This is the action you'll use to trigger the healing part of Macrocosmos. Once Macrocosmos has been active and compiled damage, hitting Microcosmos will unleash the heal. It restores HP equal to 200 potency plus 50% of the compiled damage, but it won't heal you beyond your maximum HP. It's a great way to control when that big heal goes out! |
So there you have it! These are the new toys in your Astrologian toolkit for Endwalker up to level 90. Get familiar with them, practice weaving them into your rotations, and you'll be a star-powered healing force to be reckoned with!
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