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(P1N) Erichthonios: Boss Fights Normal
Final Fantasy XIV: Endwalker

(P1N) Erichthonios: Boss Fights Normal

Master the Erichthonios boss fight in Final Fantasy XIV: Endwalker's Normal Pandaemonium raids. Learn mechanics like Gaoler's Flail, Warder's Wrath, Pitiless Flail, Heavy Hand, Intemperance, Shining Cells, and Aetherchain.

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Master the Erichthonios boss fight in Final Fantasy XIV: Endwalker's Normal Pandaemonium raids. Learn mechanics like Gaoler's Flail, Warder's Wrath, Pitiless Flail, Heavy Hand, Intemperance, Shining Cells, and Aetherchain.

Stats / Weaknesses:

  • Erichthonios is the first boss of the Normal Pandaemonium raid series.
  • No specific elemental weaknesses are mentioned.

Phases:

  1. Opening: Starts with two casts of Gaoler’s Flail (directional cleaves).
  2. Mid-Phase 1: Followed by Warder’s Wrath (raid-wide AoE), Pitiless Flail (targeted line AoE), and Heavy Hand (Tankbuster).
  3. Intemperance Phase: Arena divided into quadrants with colored cubes (red/blue). Players receive fire/ice debuffs. Must move to quadrants with opposite colored cubes to avoid debuffs during Intemperate Torment (cube drops).
  4. Deadliest Phase: Shining Cells (fire/ice floor panels), Aetherchain (floor explosions based on orbs), Aetherflail (directional cleave combined with floor hazards), Pitiless Flail, and Slam Shut (raid-wide AoE).
  5. Phase Cycle: After the first deadliest phase, Erichthonios cycles between Intemperance and the deadliest phase mechanics, adding Gaoler’s Flail to Intemperance after the second cube drop.

Strategy:

  • Gaoler’s Flail: Pay attention to which arm Erichthonios swings and run to the opposite side. This mechanic is used twice initially.
  • Warder’s Wrath & Slam Shut: Raid-wide AoEs dealing moderate damage. Healers should use Shields and Regens to recover.
  • Pitiless Flail: Targeted player runs away from the group with the line AoE. The rest of the party groups up for a raid stack to split damage. The targeted player must avoid being knocked off the arena.
  • Heavy Hand: A Tankbuster. Tanks should use defensive cooldowns and shields to mitigate damage.
  • Intemperance & Intemperate Torment: Players receive a fire or ice debuff. The arena has quadrants with stacks of red and blue cubes. Move to a quadrant with the opposite color cube on the bottom. As cubes drop during Intemperate Torment, move to swap debuffs correctly.
  • Shining Cells & Aetherchain: Arena becomes fire and ice panels. Observe the color of orbs swirling around Erichthonios to predict which floor panels will explode. Stand on the opposite color.
  • Aetherflail: Combines Gaoler’s Flail with Aetherchain. Dodge the directional cleave while standing on the correct colored floor panel.
  • Healer Note: Healing can be difficult during the final phase if players have accumulated multiple Vulnerability stacks.
  • Tank Note: The main challenge for tanks is managing the Heavy Hand Tankbuster.

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