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All Sage Traits to Level 90
Final Fantasy XIV: Endwalker

All Sage Traits to Level 90

Master the Sage job in Final Fantasy XIV: Endwalker with our comprehensive guide to all Sage traits, from level 20 to 88. Learn how traits enhance your abilities and gameplay.

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Master the Sage job in Final Fantasy XIV: Endwalker with our comprehensive guide to all Sage traits, from level 20 to 88. Learn how traits enhance your abilities and gameplay.

Walkthrough
  1. 1
    At level 20, gain Maim and Mend, increasing base action damage and HP restoration by 10%, and pet damage/restoration by 10%.
  2. 2
    At level 40, gain Maim and Mend II, increasing base action damage and HP restoration by 30%, and pet damage/restoration by 30%.
  3. 3
    At level 45, gain Addersgall, granting 1 stack every 20 seconds (max 3 stacks), which can charge outside of combat.
  4. 4
    At level 54, gain Somanoutic Oath, increasing Dosis potency to 250, Phlegma to 330, and Eukrasian Dosis to 35.
  5. 5
    At level 60, gain Physis Mastery, upgrading Physis to Physis II.
  6. 6
    At level 64, gain Somanoutic Oath II, increasing Dosis potency to 300, Phlegma to 400, and Eukrasian Dosis to 40.
  7. 7
    At level 66, gain Addersting, granting 1 stack when Eukrasian Diagnosis barrier is fully absorbed (max 3 stacks).
  8. 8
    At level 72, gain Offensive Magic Mastery, upgrading Dosis to Dosis II, Phlegma to Phlegma II, Eukrasian Dosis to Eukrasian Dosis II, and increasing Toxikon potency to 300.
  9. 9
    At level 78, gain Enhanced Kerachole, adding a healing-over-time effect to Kerachole.
  10. 10
    At level 82, gain Offensive Magic Mastery II, upgrading Dosis II to Dosis III, Phlegma II to Phlegma III, Eukrasian Dosis II to Eukrasian Dosis III, and Toxikon to Toxikon II.
  11. 11
    At level 85, gain Enhanced Healing Magic, increasing Diagnosis potency to 450, Kardia to 170, Eukrasian Diagnosis barrier to 180% of HP restored, and Eukrasian Prognosis barrier to 320% of HP restored.
  12. 12
    At level 88, gain Enhanced Zoe, reducing Zoe recast time to 90 seconds.
Tips
  • Traits modify spells and abilities by increasing potency, reducing cooldowns, or upgrading spells to their next tier.
  • Some traits can completely change how the Job is played.
  • Addersgall can be charged outside of combat.
  • Addersting is granted when the Eukrasian Diagnosis barrier is fully absorbed.

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