Master the Dark Knight in Final Fantasy XIV: Endwalker! Learn about new job actions from level 81-90, including Oblation, Salt and Darkness, and Shadowbringer.
Hey there! So you're diving into the Dark Knight in Final Fantasy XIV: Endwalker and want to know about the new toys you get at higher levels? You've come to the right place! Endwalker really spiced things up for our edgy tanks, giving us some awesome new tools to play with from level 81 all the way up to 90. Let's break down what's new and how you can use it to keep yourself and your party alive (while looking super cool, of course).
We've got three main new actions to cover, and they're all pretty impactful. We'll go over their stats, when you get them, and what they do. Think of this as your quick rundown so you can jump right back into the action.
New Dark Knight Actions (Levels 81-90)
| Icon | Action | Lv | Cast | Recast | MP | Range | Rad. | Effect |
|---|---|---|---|---|---|---|---|---|
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Oblation | 82 | Instant | 60s | – | 30y | 0y | Reduces damage taken by a party member or self by 10%. Duration: 10s. Maximum Charges: 2. |
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Salt and Darkness | 86 | Instant | 20s | – | 0y | 0y | All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies. This action cannot be assigned to a hotbar. |
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Shadowbringer | 90 | Instant | 60s | – | 10y | 10y | Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 2. Can only be executed while under the effect of Darkside. |
Understanding Your New Tools
Let's break these down a bit. First up is Oblation, which you get at level 82. This is a really handy defensive cooldown. It reduces damage taken by 10% for yourself or a party member for 10 seconds. The best part? You get two charges of it, and it only has a 60-second recast. This means you can use it pretty frequently, either to mitigate incoming damage on yourself during tough pulls or to help out a healer by reducing damage on another party member who's taking a beating. Definitely keep this one on your hotbar and use it often!
Next, at level 86, we get Salt and Darkness. This one's a bit unique because it can't be put on your hotbar directly. It's tied to your existing Salted Earth ability. When you use Salted Earth, you'll get Salt and Darkness as a follow-up. What it does is hit all enemies standing in that Salted Earth patch for a hefty chunk of unaspected damage (500 potency to the first enemy, and less to others). It has a quick 20-second recast, so you'll be using this a lot to boost your damage, especially during trash pulls where enemies are clumped up.
Finally, the big one at level 90: Shadowbringer. This is your new, powerful AoE (Area of Effect) damage ability. It hits in a straight line in front of you, dealing 600 potency to the first enemy and half that to subsequent enemies. Like Oblation, it has two charges and a 60-second recast. A key thing to remember here is that you can *only* use Shadowbringer when you're under the effect of Darkside. So, make sure Darkside is active before you try to unleash this! It’s fantastic for both single-target and AoE damage, especially when you can line up multiple enemies.
So there you have it! Three new actions that add a lot of depth to the Dark Knight in Endwalker. Keep these in mind as you level up, and you'll be a formidable force on the battlefield!
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