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Part 93
Deus Ex Remastered

Part 93

Guide to Part 93 of Deus Ex Remastered: Learn how to defeat Simons, find the FRONT GATE NANOKEY, and abort the nuclear missile launch at Vandenberg.

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Guide to Part 93 of Deus Ex Remastered: Learn how to defeat Simons, find the FRONT GATE NANOKEY, and abort the nuclear missile launch at Vandenberg.

Shield and your own ADS can help against Simons. When you get too close, he's got a Dragon's Tooth that's generally fatal in a single strike.

Simons will jump you as soon as you enter the caverns. He'll always know where you are that first time, so Cloak is useless to avoid him. You'll have a 'pleasant' chat, and then he's firing Plasma slugs in your face. If you want to fight him, good luck. He takes little damage from bullets and is immune to fire and stunning effects. If you damage him enough, he'll stop engaging you and start running; damage him even more, and he activates his Cloak to hide from you.

His specs: Simons has 600 hit points across the board and takes only 10% damage from Tranq. Darts and its effects and Riot Prod damage. He is immune to stunning effects and cannot be lit on fire. Simons will active Cloak whenever his Hit Points dive below 150.

If you really want to fight or kill him here, I suggest you have the chat and then retreat to the Crew Module Deck Two until Simons calms down. Then, use Cloak or a Thermoptic Camo to sneak up on him and use the Dragon's Tooth or an explosive to bring him down. If you kill Simons, you can take a PLASMA RIFLE and a DRAGONS TOOTH SWORD from his body.

You can also run away; if you let Simons live here, he'll pop up later. The troubling thing is that he knows where you are right away, Cloaked or not. You can either sprint into the caverns and make for the tunnels checkpoint before Simons reaches you to chat; he won't fire before declaring war. Alternatively, you can lose him by retreating to the Crew Quarters, then Cloaking past him.

In the room past the Tunnel Checkpoint, you'll find one an MJ12 Diver armed with Tranq. Darts and a LAM, but these guys are usually quite clumsy swimmers. There's one more on A3, but you don't need to meet with him.

Notes: A fun fact is these guys don't have animations for coughing, likely because they probably should be immune to gas-based attacks but are not. They assume a static pose when struck by the Pepper Gun or a Gas Grenade.

Once you reach the URV Bay, you're basically done. If you never hacked the Terminal here, you could if you really wanted to use the Terminal now with OCEANGUARD/KRAKEN and go for the Nanokey from the South Wing and open up the three storage closets it gets you access to as described earlier in this chapter. You'll need to open up the doors regardless.

Take the sub back up.

The Sub Base is as you left it. You will have to reach the roof of the Command Module on-shore, where Jock and Gary Savage are waiting for you. You can walk back through the interior. Pinkerton and Prinzler have some new lines, but they just confirm that Savage is waiting for you. Prinzler also mentions there's been developments in the desert. Just keep heading up once you reach the Command Module, and you should find yourself on the roof in no-time.

Here, Savage will congratulate you on finding the schematics. He will give you an UPGRADE CANISTER, but only if you managed to rescue Tiffany Savage earlier. You'll also gain 500 SP for completing the Ocean Lab Mission.

Notes: if your inventory is full, JC will refuse the Canister but still gain the skill points. When you then talk to Savage again, you'll gain the skill point again. This way, you can obtain infinite amounts of skill points in chunks of 500. This is a bug, and I don't advocate using it.

Djibriel's First Time Player Pick: Upgrade Cloak to Level 2

While Savage starts up his UC to start producing the Gray Death cure, your task is to prevent the destruction of Vandenberg. Jock will take you to the missile base.

3.24 New West Coast, Missile Silo

Skill Points to earn: 1000

  • 300 SP ADVANCEMENT BONUS: Reach underground silo doors
  • 350 SP GOAL ACCOMPLISHMENT BONUS: Reach Missile Launch Terminal
  • 350 SP GOAL ACCOMPLISHMENT BONUS: Initiate Missile Launch on Area 51

Augmentation Canisters:

  • None

Weapon Modifications:

  • Range, Silencer

Primary Goals:

  • Abort the launch of the nuclear missile.

You start off near a fence; quickly run to its side, since an MJ12 sniper up top can tag you on your starting position. You'll notice a breakable 100% Str Locked door on this side of the fence. This is the front entrance to the base. There's a nanokey for this door; let's go for it.

Djibriel's First Time Player Pick: Upgrade the Pistol skill to Master

First, take care of the sniper on the tower to the Southwest, he overlooks the entire compound. Walk to the South and turn the corner, where you'll see two guard dogs and a shack further on. Disable the dogs and continue. Take care; Troopers may see you through the window. Around the Southwest corner is another dog. Approach the shack's door to hear a conversation about Howard Strong, the leader of the operation.

The Nanokey is on table in this shack, surrounded by three MJ12 Troopers. You can Cloak in there, take the key and get out, or disable your enemies. A Gas Grenade can be useful here. On the table, you can find two 100 CREDIT CHITS and the FRONT GATE NANOKEY. For some fun, throw some soda cans on the ceiling fan... In a chest near one of the beds, past a 10% Str Lock, you can find a RANGE WEAPON MODIFICATION. The other one, nearer to the door, holds a 7.62x51MM AMMO clip.

Upstairs, there's nobody there. There's a MULTITOOL on the table, next to a book detailing the take-over of the silo by MJ12. It seems one Hanako Miyase is of uncertain fate, and one Dr. Bernard is still alive. Find the 40% Str Keypad here as well, on the pole. It only has a two-digit code; It's predictably 12. A ladder will come down. In the attic, you can find crates containing a LOCKPICK, a BIOELECTRIC CELL, a LAW, a LAM and a MEDKIT. You can leave through the door on the first floor and enter the silo base that way, but I prefer a ground-base approach through the front door. Return to the y

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