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Part 90
Deus Ex Remastered

Part 90

Navigate the URV Bay and MJ12 Ocean Lab in Deus Ex Remastered. Get the TECH/SHARKMAN login from Dr. Brittany Prinzler and find weapon mods.

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Navigate the URV Bay and MJ12 Ocean Lab in Deus Ex Remastered. Get the TECH/SHARKMAN login from Dr. Brittany Prinzler and find weapon mods.

Walkthrough
  1. 1
    In Module 1, eliminate the patrolling Flamethrower enemy.
  2. 2
    Deal with the sniper on the walkway or use Cloak to reach Module 2.
  3. 3
    In Module 2, defeat the single Trooper and collect the BIOELECTRIC CELL and LOCKPICK from crates.
  4. 4
    Take the elevator down.
  5. 5
    Disable the turret on the roof and the camera overlooking the elevator entrance using hacking, a Spy Drone, or by shooting it.
  6. 6
    If you can Hack, disable the turrets or turn them against enemies. Don't forget the turret attached to Camera #2.
  7. 7
    Defeat the Trooper in the corridor who carries a GAS GRENADE.
  8. 8
    Enter the URV Bay Module. Silently approach the West side to deal with a Trooper.
  9. 9
    Be aware that the female scientist, Dr. Brittany Prinzler, will initiate a conversation when you get near.
  10. 10
    Eliminate the two Troopers on the upper floor, who can be summoned by noise and alarms. A Gas Grenade thrown or armed along the stairway can incapacitate them before they reach you.
  11. 11
    Dr. Brittany Prinzler will provide the TECH/SHARKMAN security login.
  12. 12
    Collect a MULTITOOL and 10MM AMMO from crates on the ground floor.
  13. 13
    Find a DataCube on a Push-Cart containing the TECH/SHARKMAN combo, which mentions 'nasties' in the Ocean Lab.
  14. 14
    Use TECH/SHARKMAN on the Terminal to open the URV Pool Doors.
  15. 15
    Upstairs, use APINKERTON/ANTENNAPEDIA on a Terminal to access disturbing e-mails about the Ocean Lab.
  16. 16
    Find a BIOELECTRIC CELL on the desk where the scientist is sitting.
  17. 17
    Head West to gain 300 SP PROGRESS BONUS for locating the URV Bay.
  18. 18
    Speak to Nasir, a Mechanic in the Southeast corner (identified with the Targeting Aug), who confirms the Pool Doors must be open.
  19. 19
    Take the sub that is not being fixed to reach the Ocean Lab.
Tips
  • Consider taking out the Flamethrower enemy from within Module 1 before proceeding.
  • If you cannot Hack the camera, you must deal with it directly.
  • If you can Hack, turning the turrets off or to your side is highly advantageous.
  • A Gas Grenade is effective for incapacitating enemies on the stairs before they reach you.
  • The DataCube in the URV Bay provides context about the Ocean Lab.

3.23 MJ12 Ocean Lab, Oceanic Floor

Walkthrough
  1. 1
    You begin in the URV Bay of the Ocean Lab.
  2. 2
    In the Northeast corner, find the deceased MJ12 Trooper Thomas Mann, with notes indicating Ridley sabotaged the lab.
  3. 3
    Savage will contact you near the East window.
  4. 4
    In the Southwest corner, find a BIOELECTRIC CELL and a LAM.
  5. 5
    Hack the Terminal on the North wall to open the URV Bay doors, avoiding backtracking.
  6. 6
    If you have advanced Computers, disable the turret in the Crew Module.
  7. 7
    Swim into the water, turn 180 degrees, and swim West towards two red lights. Open the hatch to grab air.
  8. 8
    Crates here contain ROCKETS and a REBREATHER.
  9. 9
    Swim back into the ocean and head South to find a hole leading to the South wing (Military Ops Wing).
  10. 10
    Swim inside. To the South, find a body with a BIOELECTRIC CELL. Picking up the body reveals a hidden PROD CHARGER.
  11. 11
    In this room, find a CLIP WEAPON MODIFICATION, a GEP GUN, and the STORAGE ACCESS NANOKEY.
  12. 12
    You will gain 200 SP EXPLORATION BONUS for exploring the South wing.
  13. 13
    Activate your Rebreather and swim back to the URV Bay.
  14. 14
    Ascend the first stairs to find doors leading to aquaria with two Baby Karkians.
  15. 15
    Ascend one level higher to access the aquaria from the top.
  16. 16
    The scientist's body holds a BIOELECTRIC CELL. Be aware that a bug may allow the Karkians to damage it through the floor.
  17. 17
    Find a DataCube with background information.
  18. 18
    The floating MJ12 Trooper holds a SCRAMBLE GRENADE.
  19. 19
    A PLASMA RIFLE is at the bottom of the tank.
  20. 20
    Ascend one more level. Both doors lead to the Command Centre, with a turret on the roof that will immediately start shooting.
  21. 21
    Disable the turret. The right door leads to a Terminal that can disable it if you can Hack.
  22. 22
    The computer in the Command Centre holds an e-mail implicating Ridley as an Illuminati agent.
  23. 23
    The door to the flooded South wing is sealed.
Tips
  • The section is heavily flavored after System Shock 2.
  • Thomas Mann is a reference to German writer Thomas Mann.
  • Hacking the Terminal in the URV Bay early is recommended to avoid backtracking.
  • If you are low on air, activate your Rebreather.
  • Be cautious of the Karkians in the aquaria.

Augmentation Canisters: Upgrade Canister x2

Weapon Modifications: Clip, Recoil, Reload, Laser

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