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Part 14
Deus Ex Remastered

Part 14

Navigate Hell's Kitchen, rescue hostages, and find the NSF generator in Part 14 of our Deus Ex Remastered walkthrough. Includes tips for exploration bonuses and primary/secondary objectives.

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Navigate Hell's Kitchen, rescue hostages, and find the NSF generator in Part 14 of our Deus Ex Remastered walkthrough. Includes tips for exploration bonuses and primary/secondary objectives.

Walkthrough
  1. 1
    You arrive in Hell's Kitchen amidst a shootout between UNATCO and the NSF. Citizens are gathered in the clinic, Underworld bar, and Subway station.
  2. 2
    Talk to a Muttering Bum in the subway about 'Majestic' and a Homeless Guy about NSF fires. Avoid pulling out weapons to prevent panic. Find a PROD CHARGER behind a wooden pallet.
  3. 3
    Examine the Public Access Terminal for background info, including details on the chlorine spill and Brooklyn Naval Yards founded by Bob Page.
  4. 4
    Check the ATM for credits (base value 524). Avoid hacking it unless you have advanced Computers skill, as account info is available later.
  5. 5
    Speak to Sally, a Hooker, for dialogue about NSF presence and locals being herded.
  6. 6
    Head upstairs to meet Paul. He will greet you and may berate you if hostages were lost. He gives you the APARTMENT NANOKEY and a PROD CHARGER.
  7. 7
    Primary Goal: Report to Paul in Hell's Kitchen.
  8. 8
    Primary Goal: Find the NSF's secret generator. Paul's team will raid the warehouse after it's destroyed and the EMP field is down.
  9. 9
    Secondary Goal: Talk to locals in the bar or clinic for clues to the generator's location.
  10. 10
    You can get generator location info from Sally for 50 credits. She mentions 'Smuggler' and his hideout, and that Jordan (bar owner) works with law enforcement.
  11. 11
    Alex will contact you about a hostage situation at the 'Ton Hotel (southeast corner).
  12. 12
    Secondary Goal: Investigate the hostage situation in the 'Ton Hotel and rescue the Rentons if they are still inside.
  13. 13
    North of the Subway entrance, loot a BIOELECTRIC CELL from an NSF body and a CANDY BAR from another.
  14. 14
    East, behind a wooden fence, observe two NSF Thugs accosting Bums. If you intervene and disable the Thugs, you can get a password from the saved Bum. However, this disables an option to buy a password for skill points later. Consider leaving them or saving the Bum without talking to him. The conversation reveals people living underground coordinated by Charlie.
  15. 15
    From the saved Bum's location, head Northwest to find another tunnel with a Bum and a container requiring a 40% Strength Lock.
Tips
  • The Muttering Bum might be psionic, a reference to 'the Gift' in Deus Ex lore.
  • The Brooklyn Navy Yard is a real location.
  • 'Senator' Clark Ashton is a reference to the writer Clark Ashton Smith.
  • The ATM hack can yield account info later.
  • The basketball hoop easter egg is a reference to System Shock 2.
  • Throwing the ball through the hoop yields the message "Sign him up for the Knicks!!!!".
  • 40 SP EXPLORATION BONUS: Use back entrance 'Ton Hotel
  • 40 SP EXPLORATION BONUS: Enter Paul's bookcase
  • 65 SP ACCOMPLISHMENT BONUS: Rescue hostages in 'Ton Hotel
  • 50 SP EXPLORATION BONUS: Back entrance Smuggler's Den
  • 20 SP AREA LOCATION BONUS: Find Smuggler's Den
  • 50 SP AREA LOCATION BONUS: Secret MJ12 Sewer Base
  • 50 SP ACCOMPLISHMENT BONUS: Infiltrate MJ12 Sewer Base
  • 80 SP SECONDARY GOAL: Rescue and escort Ford Schick
  • 50 SP EXPLORATION BONUS: Back rooftop route Warehouse
  • 50 SP EXPLORATION BONUS: Underground route Warehouse
  • 30 SP AREA LOCATION BONUS: Rooftops Warehouse
  • 30 SP AREA LOCATION BONUS: Pass through first building
  • 20 SP ACCOMPLISHMENT BONUS: Enter second building
  • 30 SP AREA LOCATION BONUS: Pass through second building
  • 20 SP ACCOMPLISHMENT BONUS: Destroy wooden fence
  • 20 SP ACCOMPLISHMENT BONUS: Destroy wooden fence
  • 40 SP AREA LOCATION BONUS: Power box near Warehouse
  • 20 SP ACCOMPLISHMENT BONUS: Destroy cracked wall
  • 30 SP AREA LOCATION BONUS: Pass Warehouse basement ramp
  • 20 SP EXPLORATION BONUS: Swim through pipe
  • 60 SP AREA LOCATION BONUS: Warehouse basement control room
  • 70 SP CRITICAL LOCATION BONUS: Generator control room
  • 500 SP ACCOMPLISHMENT BONUS: Disable NSF Generator
  • 20 SP ACCOMPLISHMENT BONUS: Roof Generator building
  • Augmentation Canisters: Speed Enhancement / Run Silent Augmentation Canister, Upgrade Augmentation Canister
  • Weapon Modifications: Accuracy, Clip, Scope (700 credits)
  • ATM Base Value: 524 credits
  • PROD CHARGER (from Paul)
  • APARTMENT NANOKEY (from Paul)
  • BIOELECTRIC CELL (loot from NSF)
  • CANDY BAR (loot from NSF)

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