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Part 109
Deus Ex Remastered

Part 109

Explore the Dragon's Tooth Sword, Riot Prod, Throwing Knives, and Pepper Gun in Deus Ex Remastered. Learn their stats, uses, and effectiveness against various enemies.

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Explore the Dragon's Tooth Sword, Riot Prod, Throwing Knives, and Pepper Gun in Deus Ex Remastered. Learn their stats, uses, and effectiveness against various enemies.

Walkthrough
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    Dragon's Tooth Sword
    • A legendary sword in Hong Kong, capable of instantly killing any human target, even in a frontal assault.
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    Can be used to break open doors and cabinets.
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    When boosted with skill training and Augmentations, it can destroy cameras and alarm panels in a single slice.
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    There are doors, panels, and cabinets that can only be destroyed by a powerful strike with the Dragon's Tooth or an explosion.
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    Base damage is 20, but it strikes five times, resulting in 100 base power against targets without damage resistance.
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    Functions as a dim light source.
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    Notes: The non-eutactic blade is discussed at length when you quest for it in Hong Kong. The blade extends when drawn and retracts when put away, but the inventory icon shows it extended.
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    Riot Prod
    • A unique melee weapon that uses 'ammo' called Prod Charges.
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    Primary purpose is to instantly disable enemies from behind by hitting a sweet spot.
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    Missing a target still paralyzes them, allowing for continued use until they fall over.
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    Can be used to attack single enemies from the front; if fast enough, paralysis occurs before they can shoot.
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    The stun effect wears off if the target is hit by anything other than the Prod.
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    Prod Charges can be rare, so consider other melee weapons if they can do the job.
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    Notes: Deals 'Stunned' damage, which does not work with headshots; Torso hits are most effective. A target struck with Stunned damage becomes paralyzed. The next hit deals 4x damage.
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    Immunity: Animals and transgenics are immune to Stunned damage. Commandoes are not immune but won't become stunned (inflict OHKO). Bots take 50% damage and cannot be stunned. Gunther and Walton Simons take only 10% damage and cannot be stunned.
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    Throwing Knife
    • Functions similarly to Darts from a Mini-Crossbow but is weaker.
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    Can be retrieved from walls or floors if missed.
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    Generally considered quite useless, outperforming simple Darts only with Low-Tech skill and Combat Strength Augmentation, while ignoring Pistol skill.
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    Pepper Gun (Antigone Pepper Spray)
    • Creates a small, quickly evaporating cloud of gas that stuns human targets (but not Riot Cops and MJ12 Commandos) for a few seconds.
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    Can be used to disable multiple enemies before finishing them with a melee weapon.
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    Aiming is wonky and unintuitive; missing leaves the user vulnerable.
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    Requires player training to use effectively.
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    Notes: Can incapacitate NSF Terrorists despite their face masks. The mist causes severe internal irritation when inhaled.
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    Immunity: Has no effect versus targets immune to gaseous attacks, including Riot police, MJ12 Commandoes, animals, Greasels, Karkians, Grays, bots, Anna, Gunther, and Walton Simons.
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    Blocks lasers; some lasers will be blocked and won't respond, allowing bypass.
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    The name 'Antigone' may reference the Greek mythological character known for her tragedy.
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    Weapons: Demolition (Skill)
    • Covers thrown explosive devices like LAMs, gas grenades, EMP grenades, and electronic scramble grenades.
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    Investing in this skill is not necessary for damage, as Gas and Scrambler eggs don't deal damage, and LAMs destroy everything.
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    Investing in the skill provides more time to disarm a previously armed grenade.
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    UNTRAINED: An armed grenade beeps 3 times before exploding.
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    TRAINED: An armed grenade beeps 6 times before exploding.
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    ADVANCED: An armed grenade beeps 16 times before exploding.
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    MASTER: An armed grenade beeps 32 times before exploding.
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    EMP Grenades
    • Pulse grenades that are difficult to aim at moving patrol bots.
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    The Spy Drone Augmentation is a superior substitute.
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    If using ADS, they are less necessary.
Tips
  • The Dragon's Tooth Sword is highly recommended for its versatility and power.
  • The Riot Prod is effective for non-lethal takedowns but requires careful ammo management and awareness of target immunities.
  • The Pepper Gun can be situationally useful for crowd control but requires practice and has many immunities.
  • The Demolition skill primarily affects the timing of grenade disarming, not damage output for most thrown explosives.
  • No specific rewards are listed for using these weapons, but their effective use contributes to mission success and character progression.

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