Review Unit Statistics and Details for GDI and Nod forces in Command & Conquer Remastered Collection, covering tanks and infantry.
Unit Statistics & Details
Welcome, Commander, to the definitive breakdown of every unit at your disposal in Command & Conquer Remastered Collection. Understanding the strengths, weaknesses, and optimal deployment of each unit is paramount to achieving victory on the battlefield. This section provides comprehensive data, strategic insights, and actionable advice to help you master both GDI and Nod forces.
General Unit Attributes Explained
Before diving into specific units, let's clarify the key attributes you'll encounter:
- Cost: The Tiberium expenditure required to produce the unit. Lower costs allow for mass production, while higher costs indicate more specialized, powerful assets.
- Build Time: How long it takes for your production facility (Barracks, War Factory, Helipad, etc.) to construct the unit. Faster build times are crucial for rapid response and overwhelming numbers.
- Health (HP): The unit's hit points. When HP reaches zero, the unit is destroyed. Higher HP means greater resilience under fire.
- Armor Type: Determines how resistant a unit is to different damage types. Common armor types include:
- Light Armor: Vulnerable to most attacks, especially machine guns and rockets.
- Medium Armor: Balanced defense, but can be chipped away by sustained fire.
- Heavy Armor: Highly resistant to small arms and rockets, but often slow and susceptible to specialized anti-armor weapons.
- Vehicle Armor: Specific to vehicles, often with varying resistance to different weapon types.
- Infantry Armor: Specific to infantry, generally light.
- Damage Type: The type of damage inflicted by the unit's weapon. Understanding this helps you counter enemy units effectively. Examples include:
- Bullet/Machine Gun: Effective against light infantry.
- Rocket/Explosive: Devastating against vehicles and structures, good against grouped infantry.
- Cannon/AP (Armor Piercing): Strong against armored vehicles.
- Flame: Excellent against infantry and structures, often causes area-of-effect damage.
- Sonic: Unique GDI weapon, effective against structures and grouped units.
- Speed: How quickly the unit moves across the map. Faster units are ideal for flanking, hit-and-run tactics, and rapid deployment.
- Sight Range: How far the unit can see, revealing the fog of war. Crucial for scouting and early detection of enemy movements.
- Weapon Range: The maximum distance at which the unit can engage targets. Longer range allows for safer engagements and siege tactics.
GDI Unit Roster & Tactical Applications
GDI relies on robust, well-armored units and superior firepower. Their units are often more expensive but offer greater durability and direct combat prowess.
Infantry Units
- Rifleman:
- Cost: $100
- Build Time: Fast
- Health: Low
- Armor Type: Light Infantry
- Damage Type: Bullet
- Speed: Medium
- Strategy: Your basic grunt. Excellent for early game harassment, base defense against light infantry, and garrisoning structures. Massed Riflemen can be surprisingly effective but are highly vulnerable to vehicles and explosives. Use them to scout and absorb initial enemy fire.
- Grenadier:
- Cost: $150
- Build Time: Medium
- Health: Low
- Armor Type: Light Infantry
- Damage Type: Explosive
- Speed: Medium
- Strategy: Grenadiers are your early-game answer to grouped infantry and light vehicles. Their grenades deal splash damage, making them potent against tightly packed enemy forces. Keep them behind Riflemen to protect them from direct fire, and use them to clear out garrisoned buildings.
- Engineer:
- Cost: $500
- Build Time: Slow
- Health: Very Low
- Armor Type: None
- Damage Type: N/A (Non-combat)
- Strategy: The Engineer is a critical non-combat unit. Use them to capture enemy structures (Barracks, War Factories, Refineries) or repair your own damaged buildings. Always protect Engineers with combat units, as they are extremely fragile. Capturing an enemy Construction Yard is a game-changer.
- Rocket Soldier:
- Cost: $300
- Build Time: Medium
- Health: Medium
- Armor Type: Medium Infantry
- Damage Type: Rocket
- Speed: Medium
- Strategy: The backbone of GDI's anti-air and anti-vehicle infantry. Rocket Soldiers are essential for countering Nod's Buggies, Tanks, and Orca aircraft. Keep them in groups for concentrated fire and position them to protect your base and vehicle convoys.
- Commando (GDI):
- Cost: $1000
- Build Time: Slow
- Health: High
- Armor Type: Heavy Infantry
- Damage Type: Explosive (C4)
- Speed: Fast
- Strategy: The GDI Commando is a stealthy, powerful saboteur. She can instantly destroy most structures with C4 charges and is highly effective against infantry. Use her for surgical strikes against key enemy buildings (Construction Yard, Power Plants, Refineries) or to clear out large groups of enemy infantry. Keep her away from vehicles and turrets, as she has no direct anti-vehicle weapon.
Vehicle Units
- Humvee:
- Cost: $400
- Build Time: Fast
- Health: Medium
- Armor Type: Light Vehicle
- Damage Type: Bullet
- Speed: Very Fast
- Strategy: Fast and versatile, the Humvee is excellent for scouting, hit-and-run attacks against infantry, and early game harassment. Its speed allows it to outmaneuver slower, heavier units. However, it's vulnerable to anti-vehicle weapons.
- Medium Tank:
- Cost: $800
- Build Time: Medium
- Health: High
- Armor Type: Medium Vehicle
- Damage Type: Cannon (AP)
- Speed: Medium
- Strategy: The workhorse of the GDI ground forces. Medium Tanks are well-rounded, offering a good balance of armor, firepower, and speed. They are effective against most enemy vehicles and structures. Mass them for a powerful assault, but be wary of anti-tank infantry and specialized Nod vehicles.
- Mammoth Tank:
- Cost: $1500
- Build Time: Slow
- Health: Very High
- Armor Type: Heavy Vehicle
- Damage Type: Dual Cannon (AP) & Rocket (AA)
- Speed: Slow
- Strategy: The ultimate GDI war machine. The Mammoth Tank boasts immense armor and dual cannons that shred vehicles and structures. It also has built-in anti-air rockets, making it a formidable all-around threat. Despite its power, its slow speed makes it vulnerable to flanking maneuvers and concentrated rocket fire. Use them as the spearhead of your main assault.
- APC (Armored Personnel Carrier):
- Cost: $500
- Build Time: Medium
- Health: Medium
- Armor Type: Medium Vehicle
- Damage Type: N/A (Transport)
- Speed: Fast
- Strategy: The APC is a transport unit that can carry up to five infantry units. It offers decent armor for its cost, making it ideal for safely deploying Engineers or Rocket Soldiers into contested areas. It has no offensive capabilities, so always escort it.
- Artillery:
- Cost: $1200
- Build Time: Slow
- Health: Medium
- Armor Type: Light Vehicle
- Damage Type: Explosive (Long Range)
- Speed: Slow
- Strategy: GDI Artillery provides long-range bombardment capabilities, perfect for softening up enemy defenses before a ground assault. Keep them well-protected behind your main force, as they are fragile and vulnerable to direct attack. Use them to destroy turrets, walls, and production buildings from a safe distance.
Aircraft Units
- Orca:
- Cost: $1000
- Build Time: Medium
- Health: Medium
- Armor Type: Air
- Damage Type: Rocket
- Speed: Very Fast
- Strategy: The GDI Orca is a fast, versatile attack helicopter. It excels at hit-and-run attacks against enemy vehicles and structures, especially those lacking anti-air defenses. Its speed allows it to quickly engage and disengage. However, it is vulnerable to anti-air turrets and Rocket Soldiers. Use in small groups for maximum impact.
Nod Unit Roster & Tactical Applications
Nod favors speed, stealth, and unconventional tactics. Their units are often cheaper and faster to produce, allowing for overwhelming numbers and surprise attacks, but generally have less armor than their GDI counterparts.
Infantry Units
- Light Infantry:
- Cost: $100
- Build Time: Fast
- Health: Low
- Armor Type: Light Infantry
- Damage Type: Bullet
- Strategy: Nod's basic infantry. Similar to GDI Riflemen, they are cheap and effective in large numbers for early game pressure and scouting. Vulnerable to vehicles.
- Flamethrower:
- Cost: $200
- Build Time: Medium
- Health: Medium
- Armor Type: Medium Infantry
- Damage Type: Flame (Area-of-Effect)
- Strategy: Excellent against infantry and structures. Flamethrowers deal continuous damage and are devastating against garrisoned buildings. Their short range makes them vulnerable, so pair them with Light Infantry or Buggies for protection.
- Engineer:
- Cost: $500
- Build Time: Slow
- Health: Very Low
- Armor Type: None
- Damage Type: N/A (Non-combat)
- Strategy: Identical to the GDI Engineer in function. Essential for capturing enemy buildings or repairing your own. Always protect them.
- Rocket Infantry:
- Cost: $300
- Build Time: Medium
- Health: Medium
- Armor Type: Medium Infantry
- Damage Type: Rocket
- Strategy: Nod's anti-air and anti-vehicle infantry. Crucial for defending against GDI's tanks and Orcas. Deploy them in groups for concentrated fire.
- Commando (Nod):
- Cost: $1000
- Build Time: Slow
- Health: High
- Armor Type: Heavy Infantry
- Damage Type: Explosive (C4)
- Strategy: The Nod Commando, like her GDI counterpart, is a stealthy saboteur capable of instantly destroying structures with C4. She is also highly effective against infantry. Use her for covert operations and targeting high-value GDI buildings.
Vehicle Units
- Buggy:
- Cost: $300
- Build Time: Fast
- Health: Low
- Armor Type: Light Vehicle
- Damage Type: Bullet
- Speed: Very Fast
- Strategy: Nod's signature fast attack vehicle. Buggies are incredibly quick and cheap, making them ideal for harassment, scouting, and overwhelming enemy infantry. Their light armor makes them vulnerable to tanks and turrets, so use their speed to your advantage for hit-and-run tactics.
- Attack Bike:
- Cost: $400
- Build Time: Fast
- Health: Very Low
- Armor Type: Light Vehicle
- Damage Type: Rocket
- Speed: Extremely Fast
- Strategy: The fastest unit in the game, the Attack Bike is a glass cannon. It fires rockets, making it effective against vehicles and structures, but its extremely low health means it will be destroyed quickly if caught. Use them in packs for rapid strikes against vulnerable targets, then retreat. Excellent for flanking and disrupting enemy formations.
- Light Tank:
- Cost: $600
- Build Time: Medium
- Health: Medium
- Armor Type: Medium Vehicle
- Damage Type: Cannon (AP)
- Speed: Medium
- Strategy: Nod's primary battle tank. Cheaper and slightly faster than GDI's Medium Tank, but with less armor. Effective in numbers against GDI vehicles and structures. Use their speed to maneuver and focus fire.
- Stealth Tank:
- Cost: $1000 Build Time: Slow
- Health: Medium
- Armor Type: Medium Vehicle
- Damage Type: Rocket
- Speed: Fast
- Strategy: The Stealth Tank is a potent ambush unit. It remains invisible until it fires, allowing it to get close to enemy targets undetected. It fires rockets, making it effective against vehicles and structures. Use it to sneak past defenses and target key GDI buildings or vulnerable convoys. Be aware that GDI's Advanced Guard Towers and Obelisks of Light can detect stealth.
- Artillery:
- Cost: $1200
- Build Time: Slow
- Health: Medium
- Armor Type: Light Vehicle
- Damage Type: Explosive (Long Range)
- Speed: Slow
- Strategy: Nod's long-range bombardment unit, identical in function to GDI's Artillery. Use it to shell enemy bases from a safe distance, destroying defenses and softening up targets for your ground assault. Protect them at all costs.
Aircraft Units
- Apache Helicopter:
- Cost: $1000
- Build Time: Medium
- Health: Medium
- Armor Type: Air
- Damage Type: Bullet
- Speed: Very Fast
- Strategy: Nod's primary air attack unit. The Apache is fast and effective against infantry and light vehicles. While not as powerful against heavy armor as the Orca, its rapid-fire machine guns can quickly chew through unarmored targets. Vulnerable to anti-air.
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