Master Command & Conquer Remastered Collection's units and structures! This guide breaks down infantry, vehicles, and buildings to help you build the ultimate base and army.
Alright, let's talk about what you can actually build and use in Command & Conquer Remastered Collection. Knowing your units and buildings is key to crushing the enemy, whether you're playing as the Global Defense Initiative (GDI) or the Brotherhood of Nod.
We'll go over the different types of units you can deploy, from the basic infantry to the heavy hitters, and then we'll dive into the structures that make up your base. Understanding what each one does will help you plan your attacks and defenses much more effectively.
Infantry
Infantry are your first line of defense and offense. They're cheap and can be produced quickly, but they're also pretty fragile. Keep them protected behind your vehicles or structures when possible.
- Civilian: These folks aren't combat units, but they're important for certain missions or for building up your base.
- Technician: Can repair damaged vehicles and buildings. Super useful!
- Engineer: Your key to capturing enemy buildings or repairing your own. If you see an unguarded structure, send an Engineer in to claim it for your side!
- Minigunner: The standard GDI grunt. Good all-around infantry, decent against other infantry and light vehicles.
- Grenadier: These guys lob grenades, making them effective against groups of infantry and light structures.
- Bazooka: Your anti-vehicle specialists. They pack a punch against tanks and other armored units, but are less effective against infantry.
- Flame-thrower: Excellent for clearing out groups of infantry and damaging buildings. They're also great at area denial.
- Commando: A super-powered infantry unit. Usually found in specific missions, they can take down vehicles and buildings with ease.
- Chem. Warriors: These Nod units throw chemical vials that create damaging clouds. Great against infantry and can damage buildings over time.
Vehicles
Vehicles are the backbone of most armies. They offer more firepower and durability than infantry, but they cost more and take longer to build.
- MCV (Mobile Construction Vehicle): This is your base! It can deploy into a Construction Yard, allowing you to build more structures. Always protect your MCV.
- Harvester: This is how you get Tiberium, the game's main resource. Keep your Harvesters safe and running constantly to fund your war effort.
- Gunboat: A naval unit that provides fire support. Good for coastal targets.
- Hummer: A fast scout vehicle for GDI. Not much firepower, but great for recon.
- APC (Armored Personnel Carrier): Transports infantry. It's armored and can provide some covering fire.
- Medium Tank: A solid all-around combat vehicle for GDI. Good against most ground targets.
- Orca: A versatile attack helicopter for GDI. Effective against ground units and can be used for reconnaissance.
- Rocket Launcher: A GDI vehicle that fires rockets, making it effective against other vehicles and buildings.
- Mammoth Tank: The ultimate GDI ground unit. Heavily armored and armed with powerful cannons and rocket launchers. Expensive but devastating.
- Nod Buggy: A fast and lightly armored vehicle for Nod. Good for harassing enemy harvesters or flanking.
- Recon Bike: Similar to the Hummer, a fast scout for Nod.
- Light Tank: Nod's basic tank. Decent against infantry and other light vehicles.
- Artillery: Long-range bombardment unit. Great for softening up enemy defenses from a distance, but vulnerable up close.
- Flame Tank: A mobile flamethrower. Excellent for clearing out infantry and light defenses.
- Apache Attack Helicopter: A powerful attack helicopter for Nod, similar to the GDI Orca but with its own strengths.
- Stealth Tank: A Nod tank that can turn invisible when not firing. Great for ambushes and surprise attacks.
- SSM Launcher: Fires surface-to-surface missiles. Effective against buildings and slow-moving vehicles.
- Chinook Transport Helicopter: GDI's heavy transport. Can carry multiple infantry units or even vehicles.
- Mobile HQ: A Nod command vehicle that can deploy and build basic structures.
Buildings
Your buildings are crucial for production, defense, and resource gathering. Protect them at all costs!
- Construction Yard: The heart of your base. You build everything else from here. If it falls, you can't build anything new.
- Powerplant: Provides power to your base. Some advanced buildings require more power. If your power goes down, defenses and production can be affected.
- Advanced Powerplant: Provides more power than a standard powerplant.
- Sandbag/Fence/Concrete: Basic defensive structures that can slow down enemy infantry and vehicles.
- Silo: Stores Tiberium collected by your Harvesters. You need silos to store more than a certain amount of Tiberium.
- Refinery: This is where your Harvesters drop off Tiberium. It also serves as a defensive structure and a place to repair vehicles.
- Barracks: Where you produce infantry units.
- Hand of Nod: A Nod structure that allows for special unit production and sometimes acts as a forward base.
- Weapons Factory: Where you build your vehicles.
- Airstrip: Allows GDI to call in air support like Airstrikes.
- Communications Center: Provides intel and allows for advanced radar capabilities.
- Advanced Communications Center: Offers enhanced intel and radar functions.
- Guard Tower: Basic defensive turret for GDI.
- Nod Turret: Basic defensive turret for Nod.
- Advanced Guard Tower: A more powerful GDI defensive turret.
- Obelisk of Light: The signature Nod defensive structure. It fires a powerful laser beam that can devastate ground units and vehicles.
- SAM Site: Shoots down enemy aircraft. Essential if the enemy relies heavily on air power.
- Heli Pad: Allows GDI to land and repair helicopters.
- Repair Pad: Allows vehicles to be repaired.
- Temple of Nod: A key Nod structure that unlocks powerful offensive capabilities, including the Nuclear Strike.
Special Units & Abilities
These aren't standard units or buildings but powerful abilities that can turn the tide of battle.
- Airstrikes: GDI can call in devastating bombing runs on enemy positions.
- Nuclear Strike: A superweapon available to Nod, capable of wiping out large areas of the map.
- Ion Cannon: A powerful GDI superweapon that can target and destroy enemy structures or units from orbit.
Understanding these units and buildings is your first step to mastering Command & Conquer. Now, let's get building!
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