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Nod Covert Ops: Infiltrated!
Command & Conquer Remastered Collection

Nod Covert Ops: Infiltrated!

Master the Nod Covert Ops missions in Command & Conquer Remastered Collection with this in-depth walkthrough. Learn strategies for each mission, from Bad Neighborhood to Death Squad.

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Master the Nod Covert Ops missions in Command & Conquer Remastered Collection with this in-depth walkthrough. Learn strategies for each mission, from Bad Neighborhood to Death Squad.

Alright, let's dive into the Nod Covert Operations missions in Command & Conquer Remastered Collection. These missions are a bit different, often focusing on stealth and specific objectives rather than just brute force. We'll go through each one, giving you the rundown on how to tackle them.

12-4-1: Bad Neighborhood

First off, get your MCV to the northwest and set it up near the tiberium field, but not too close – there might be a Mammoth Tank lurking. Build an Obelisk near the plateau edge. You'll want a second Refinery to hit that big tiberium field up north. Use structures to fence off the area between the plateau and the river, and place another Obelisk near the bridge. Your first Obelisk might get zapped by an Ion Cannon, so be ready to rebuild it. Deploy a Stealth Tank to scout the northeast and find the enemy base. Grab the crate on its north side, but be super careful. Then, sneak around to the south side and infiltrate the base. While you're doing that, get the Temple built. Once the nuke is ready, defend your base until it's charged. Use the nuke to take out their Construction Yard, Advanced Communications Center, Barracks, and Weapons Factory. Sell the Temple afterward and then build up an army to wipe out the remaining GDI forces.

12-4-2: Deceit

Head north, then west, following the road. Grab the cash you find. Let your Engineer take the chopper. Have your Commandos push further west. Get one Commando onto the plateau with the chopper. Find the old base. Block the narrow path below the Construction Yard. Build a Hand of Nod and one Engineer. Have the Engineer capture the Communications Center near the river. Sell the Hand of Nod and build your next structures near the captured Communications Center. Only build power plants, silos, and the Temple at the abandoned base on the plateau. Leave the guard towers for now. Send one Commando south to find the village. Take out all GDI troops while they're busy destroying buildings. Snag the money from the church. Clear out the field and eliminate any remaining GDI soldiers. Capture the other Communications Centers in the field and sell them after building a sandbag next to them. Build some extra Refineries there. Then, construct the Temple. Defend your bases with Obelisks. Use a Stealth Tank to scout the map near the big GDI base. It's tough to get inside, so build a strong army. When you're ready, attack the southern entrance with lots of tanks. Destroy the guard towers and capture the power plant. Place a pre-built Obelisk next to it. Brace yourself for a tough final battle; aiming the nuke can be tricky without good recon.

12-4-3: Eviction Notice

Relocate everything to the village in the southeast corner. You'll need to take out a Mammoth Tank, which will cost you a few Flame Tanks. Destroy the entire village and establish your base there. Place a Minigunner up north as a decoy for airstrikes. Watch out for GDI Engineers. Defend your base with Obelisks. Use a Stealth Tank to scout the map. You can take out the Advanced Communications Center in the GDI base. Build a second Refinery. Construct the Temple. Deploy a biker gang to eliminate GDI units in the field, and have them return to base so your Obelisks can handle any pursuers. After scouting the GDI base, launch the nuke to destroy at least the Construction Site and the Weapons Factory.

12-4-4: Tiberium Strain

This one's pretty straightforward. Move south across the river, eliminating all GDI units and civilians. Head back north to the river, follow the road, and take out everything in your path. Cross the river again in the south and head north through the tiberium fields until you reach the GDI base. Enter the base, destroy all units, and then take out the Bio Centers. Just stick to your briefing orders.

12-4-5: Cloak and Dagger

Scout the map with your Stealth Tank and enter the base through the north entrance. Maneuver your vehicle carefully around the perimeter. Your objective is to liberate the MCV. You'll have very limited space to build your base due to the AGTs. Move your Stealth Tank to the AGT just right and attack it – your tank will be sacrificed. Quickly deploy the MCV in the northeast corner of the small area. The AGT will attack it, so keep repairing. You'll have just enough time to build a Power Plant and a Hand of Nod, and sell the Construction Site before it's destroyed. Carefully capture the power plants with Engineers, then take over the GDI Construction Site. Use a group of Bazookas to destroy the guard towers and the tank. Capture the Weapons Factory next, and have the Bazookas take out the guard tower firing on it. Block the northern entrance and the path near the two Mammoth Tanks. Build two tanks and destroy the guard towers. Crucially, don't destroy any AGTs or Silos! Let the Bazookas take out the Advanced Communications Center, and have your tanks handle the Humvee and the tank that will arrive. Build two Refineries and some more tanks. Eliminate the group waiting south of your base. Then, take your tanks to the small GDI base in the middle of the map. Have the tanks attack the towers and capture GDI's last power plant. Only then can you destroy the AGTs.

12-4-6: Hostile Takeover

Take out the tank on the bridge and reach the abandoned Nod structures. Sell the Comms Center. Build one Engineer. Move the Flame Tank, one Bazooka, and the Engineer west along the shore. Let the Flame Tank destroy the guard towers. Capture one Chopper. Move the Bazookas to the village on the east side and get the money in the church. Have the Flame Tank destroy GDI reinforcements. Fly the Chopper to the yellow flare on the west side. Find the base up north. Build a second Refinery. Move the Chopper away to avoid attracting a Mammoth Tank. Watch out for AGTs; it's better to use the tiberium field in the east first. Use tanks and artillery to destroy the AGTs. Block the two nearest bridges over the river. Build an Obelisk near the easternmost bridge. Assemble a large army with plenty of Light Tanks, Artillery, and Flame Tanks. Attack the GDI base – the northern gate is the weakest point.

12-4-7: Under Siege: C&C

Sell the silos and SAM sites. Expect regular airstrikes, but the SAMs aren't great against them. Just make sure to always place a Technician or Minigunner to the north as a decoy. Block the openings on the west and east sides, and then sell the turrets there. Use your Stealth Tank to scout the map. There's a crate in the church to the south. Build a Refinery, but keep the Harvester in your base for now. Move the Stealth Tank to the northwest and create a hole in the wall near the west end of the map. Recon the base. When the nuke is ready, target the Construction Site, Refinery, Advanced Communications Center, and Power Plants. Build an Obelisk one space north of your northernmost turret and sell that turret. Keep your Mobile Artillery and Flame Tank nearby. Once all northern units are destroyed, the western and eastern units will advance – that's when the real battle begins. Fight, win, and prevail!

12-4-8: Death Squad

Move your Stealth Tank northeast until you reach the GDI base. Position the Commando, Light Tank, and Flame Tank slightly south of it, near the lake. Move your Stealth Tank around the corner to the east side and create a hole in the wall at the upper end of the east wall. Move your Stealth Tank through and locate the Advanced Communications Center in the upper north of the base. Move your Commando to the east side, followed by the other two units. Let the Flame Tank deal with the GDI Commando that emerges from the gate. Have the Light Tank create another hole a bit below the first one. Move the Flame Tank through and have it eliminate the five Grenadiers. Then, attack the Mammoth Tank. Move the Light Tank through the other hole and have it attack the AGT near the Advanced Communications Center. Let your Commando follow and have him blow up the Advanced Communications Center. Mission accomplished!

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