Dive deep into Civilization VII's Amenities and Housing mechanics. Learn how to manage citizen happiness and city growth to achieve victory in Civ 7.
This guide covers the essential mechanics of Amenities and Housing in Civilization VII, crucial for managing your empire's growth and citizen happiness.
Key Features:
- Ages: The game is divided into Antiquity, Exploration, and Modern Ages, each with unique tech and civic trees. Your civilization choice evolves with the Age, influenced by leader, previous civilization, and gameplay elements. A temporary 'Crisis' occurs during Age shifts to balance gameplay.
- Influence: A new yield type used for diplomacy with other civilizations.
- Rivers: Now categorized as small (crossable) and navigable (traversable by naval and embarked units). Rivers now run through tiles, not just along their edges.
- Settlements: Cities are now divided into Cities and Towns, both under the Settlement umbrella. Towns are incapable of independent production (all production becomes Gold) but accrue yields and allow building purchases. Towns can be upgraded to Cities. Your Capital is exempt from this.
- Settler Units: Divided into two types: the starting Founder (a Civilian Unit) and others.
- City Naming: Settlement names appear in their civilization's native language. Settlement limits are now Age-dependent.
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