Explore the new economic systems in Civilization VII, including Ages, Influence, Settlements, and more. Master your empire's economy for victory.
Civilization VII introduces several new economic systems that significantly alter gameplay. Understanding these changes is crucial for managing your empire effectively and achieving victory.
- Ages: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each Age features unique tech and civic trees. Your civilization is bound to one Age, and your choices during Age transitions determine your civilization's form in the next Age. A temporary 'Crisis' occurs during each Age shift, forcing players to adopt negative policies to balance the playing field.
- Influence: A new yield type used for diplomacy with other civilizations.
- Rivers: Rivers are now categorized as small or navigable. Navigable rivers allow naval units and embarked units to travel through them. Rivers now run through tiles rather than along their edges.
- Settlements: Cities are now divided into two categories: Cities and Towns, both falling under the umbrella of Settlements. All Settlements, except your Capital, begin as Towns. Towns accrue yields and allow building purchases, but their Production is converted to Gold. Towns can eventually be upgraded into Cities.
- Settler Units: Settlers are divided into two units: the starting Founder (a Civilian Unit) and another unit that produces the Capital.
- City Naming and Limits: City names are now displayed in their native languages. Settlements are limited by Age, with specific limits based on the estimated number.
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