Navigate the early game of Civilization VII by selecting the perfect starting civilization. Learn about age-specific bonuses and strategic choices to begin your empire.
Choosing your first civilization in Civilization VII is a pivotal decision that sets the tone for your entire playthrough. Unlike previous titles, Civilization VII introduces a unique Age system where your civilization choice is not only for the current era but also influences your potential transformations in subsequent Ages. This guide will help you understand the implications of your initial pick and how it can shape your empire's destiny.
In Civilization VII, the game is divided into three distinct Ages: the Antiquity Age, the Exploration Age, and the Modern Age. Each Age features unique tech and civic trees. Crucially, each civilization is bound to one Age, and your choices during Age transitions will determine which civilization your leader can transform into for the next Age. For example, Augustus can lead Rome in the Antiquity Age, and upon transitioning, might choose to become the Normans in the Exploration Age, and then the French Empire in the Modern Age. These civilization switches are dictated by the leader, the previous civilization, and specific gameplay elements, such as owning a certain number of resources like Horses, which could grant access to Mongolia in the Exploration Age.
A new yield type, Influence, is introduced and is vital for conducting diplomacy with other civilizations. Rivers have also been revamped, with navigable rivers allowing for naval and embarked unit movement. Furthermore, settlements are now divided into Cities and Towns. All settlements, except your Capital, begin as Towns, which are incapable of independent production, requiring player input to develop.
Understanding these new mechanics is key to making an informed decision about your first civilization. Consider how your chosen civilization's strengths align with the Age you start in and how its potential future transformations might benefit your long-term strategy. The temporary 'Crisis' faced during each Age shift also adds a layer of challenge, forcing players to adapt and preventing runaway leaders.
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