Discover the intricacies of Culture and Tourism in Civilization VII. Learn about new features, yield types, and how to achieve victory through cultural influence and global appeal.
Civilization VII introduces significant changes to how Culture and Tourism function, impacting your path to victory. This guide breaks down the new mechanics, including the introduction of Influence as a yield type and the distinct roles of Cities and Towns.
- Ages and Civilization Transitions: The game is divided into Antiquity, Exploration, and Modern Ages, each with unique tech and civic trees. Your civilization's evolution is tied to leader choices and gameplay elements, influencing your path through history.
- Influence Yield: A new yield type, Influence, is crucial for diplomatic interactions with other civilizations.
- Rivers: Rivers are now either small or navigable, affecting unit movement and strategic positioning.
- Settlements: Cities and Towns are the two types of Settlements. Towns are the starting point for most settlements, generating Gold instead of Production, and can be upgraded into Cities.
- Settlers: Two types of Settlers exist: the Founder (a Civilian Unit) and the standard Settler.
- Age-Limited Settlements: The number of Settlements is now limited based on the current Age.
Understanding these new features is key to mastering the cultural and tourism aspects of Civilization VII and achieving a dominant victory.
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