Dive into the Sea Level & Resources guide for Civilization VII. Learn about new features like Ages, Influence, navigable rivers, settlements, and more to enhance your gameplay.
This guide section for Civilization VII focuses on the new features related to Sea Level & Resources. It details advancements in how players interact with and manage the game's environment and resources across different eras.
New Features:
- Ages: The game is divided into Antiquity, Exploration, and Modern Ages, each with unique tech and civic trees. Civilizations are bound to one age and can transform into new ones based on player actions and specific gameplay elements. A temporary 'Crisis' occurs during Age shifts, requiring negative policies to balance gameplay.
- Influence Yield: A new yield type, Influence, is introduced for diplomatic interactions.
- Rivers: Rivers are now categorized as small or navigable. Navigable rivers allow for movement of Naval Units and embarked Units. Rivers now run through tiles instead of along their edges.
- Settlements: Cities are now divided into 'Cities' and 'Towns', both categorized as 'Settlements'. Towns are the starting point for most settlements, converting Production to Gold, and can be upgraded to Cities.
- Settler Units: Settlers are divided into two units: the starting 'Founder' Civilian Unit and other Settler units.
- City Naming & Limits: Settlement names appear in native languages. Settlements are limited by Age.
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