Dive into the Crossroads of the World Collection in Civilization VII. Discover new features like distinct Ages, Influence yield, navigable rivers, and the City/Town settlement system.
The Crossroads of the World Collection in Civilization VII introduces several new mechanics and features that significantly alter gameplay. This guide provides an overview of these changes.
New Features:
- Ages: The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each Age has unique tech and civic trees. Civilizations are tied to one Age, with leaders choosing a new civilization to transform into for the next Age, influenced by gameplay elements and previous choices. A temporary 'Crisis' occurs during Age shifts, forcing players to adopt negative policies to balance leads.
- Influence Yield: A new yield type, Influence, is introduced and used for diplomacy with other civilizations.
- Rivers: Rivers are now categorized as small (crossable normally) and wide, navigable rivers. Both types now run through tiles, not just along their edges. Naval units and embarked units can travel through navigable rivers.
- Settlements: Cities are now divided into 'Cities' and 'Towns', both categorized as 'Settlements'. Except for the Capital, all Settlements start as Towns, which only produce Gold and accrue yields. Towns can be upgraded into Cities.
- Settler Units: Settlers are divided into two units: the starting 'Founder' Civilian Unit, which produces the Capital, and subsequent Settlers.
- City Naming: Settlement names are displayed in their civilization's native language.
- Settlement Age Limits: Settlements are now limited by Age.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content