Explore the new map types and features in Civilization VII, including distinct Ages, new yield types like Influence, and changes to rivers and settlements. Learn how to navigate the evolving world.
Civilization VII introduces several new map types and features that significantly alter gameplay. Understanding these changes is crucial for strategic success.
| Feature | Description |
|---|---|
| Ages | The game is divided into three distinct Ages: Antiquity, Exploration, and Modern. Each age has unique tech and civic trees. Civilizations are tied to one age and can transform into new ones during Age transitions, influenced by leader choices, previous civilizations, and gameplay elements. A temporary 'Crisis' occurs during each Age shift, imposing negative policies to balance the game. |
| Influence | A new yield type used for diplomacy with other civilizations. |
| Rivers | Rivers are now categorized as small (crossable normally) and wide, navigable rivers (traversable by naval and embarked units). Rivers now run through tiles rather than along their edges. |
| Settlements | Cities are now divided into two categories: Cities and Towns, both classified as Settlements. All Settlements, except the Capital, start as Towns, which accrue yields and allow building purchases but cannot produce anything independently (all production is converted to Gold). Towns can eventually be upgraded into Cities. |
| Settler Units | Settlers are divided into two units: the Founder (a Civilian Unit) and the Settler itself. |
| City Naming | Settlement names are rendered in their civilization's native languages. Settlement limits are also influenced by the current Age. |
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