Navigate the new Ages, manage Influence, and overcome Crises in Civilization VII. Learn about new settlement types and river mechanics to secure your victory.
Walkthrough
- 1Age Transitions & Crises: Each Age shift triggers a 'Crisis,' forcing players to adopt negative policies. This mechanic aims to balance the game, preventing runaway leaders and giving lagging players a chance.
- 2Civilization Choices: Your civilization choice for the next Age depends on your leader, previous civilization, and gameplay elements (e.g., owning 3 Horse resources can unlock Mongolia in the Exploration Age).
- 3Influence Yield: A new yield type, Influence, is crucial for conducting diplomacy with other civilizations.
- 4River Mechanics: Rivers are now categorized as small (crossable normally) or navigable (traversable by naval units and embarked units). Rivers now run through tiles, not just along their edges.
- 5Settlement Types: Settlements are now divided into Cities and Towns, both falling under the broader 'Settlement' category. All settlements, except the Capital, begin as Towns, which cannot produce anything independently.
Tips
- Pay close attention to resource requirements for unlocking specific civilizations in later Ages.
- Utilize the new Influence yield strategically to forge strong diplomatic ties or disrupt opponents.
- Adapt your strategy during Crises by carefully selecting negative policies that minimize impact on your long-term goals.
- Explore the new river system to gain strategic advantages for unit movement and trade.
- Focus on upgrading Towns to Cities to unlock their production capabilities.
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