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Team Game Strategies
Civilization VII

Team Game Strategies

Discover essential team game strategies for Civilization VII. Learn about new features like distinct Ages, Influence yield, river mechanics, and settlement types to dominate multiplayer matches.

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Team Game Strategies

Discover essential team game strategies for Civilization VII. Learn about new features like distinct Ages, Influence yield, river mechanics, and settlement types to dominate multiplayer matches.

This guide covers team game strategies for Civilization VII. It details new features that impact multiplayer gameplay, including distinct Ages, the Influence yield, changes to rivers, and the new settlement system.

  • Ages: The game features Antiquity, Exploration, and Modern Ages, each with unique tech and civic trees. Civilizations are tied to an Age, with leaders choosing transformations for subsequent Ages. A temporary 'Crisis' occurs during Age shifts to balance gameplay.
  • Influence Yield: A new yield type used for diplomacy with other civilizations.
  • Rivers: Now categorized as small (crossable) and navigable (traversable by naval and embarked units). Rivers now run through tiles, not along their edges.
  • Settlements: Divided into Cities and Towns, both considered Settlements. Towns start as incapable of production (converting it to Gold) but can be upgraded to Cities. The Capital is exempt from this.
  • Settler Units: Divided into Founder (for the Capital) and standard Settlers for new Towns.
  • Age-Limited Settlements: The number of Settlements is limited by the Age.

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