Explore the 'New Leader 1 Guide' for Civilization VII. Learn about new features, age transitions, yield types, and settlement mechanics in this comprehensive walkthrough.
Walkthrough
- 1Ages System: Civilization VII features three distinct Ages: Antiquity, Exploration, and Modern. Each age has unique tech and civic trees. Civilizations are bound to one age and can transform into new ones during Age transitions, dictated by the leader, previous civilization, and gameplay elements (e.g., owning 3 Horse resources may grant access to Mongolia in the Exploration Age). Players face a temporary 'Crisis' during each Age shift, requiring negative policies to balance the game and prevent snowballing.
- 2Influence Yield: A new yield type, Influence, is introduced and used for diplomacy with other civilizations.
- 3Rivers: Rivers are now divided into small and navigable categories. Both types run through tiles rather than along edges. Navigable rivers allow naval units and embarked units to travel through them.
- 4Settlements: Settlements are now divided into Cities and Towns, both categorized under Settlements. All settlements, except the Capital, start as Towns, which cannot produce anything independently.
Tips
- Pay close attention to the Age transition 'Crises' to manage negative policies effectively and maintain a balanced game.
- Utilize the new Influence yield strategically for diplomatic advantages.
- Explore the new river mechanics for enhanced movement and strategic positioning of units.
- Understand the distinction between Towns and Cities and plan your city development accordingly.
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