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Science Rush Build Order
Civilization VII

Science Rush Build Order

Execute the Science Rush Build Order in Civilization VII for speed. Prioritize research output, science districts, and key technologies to achieve a swift tech.

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Science Rush Build Order

Execute the Science Rush Build Order in Civilization VII for speed. Prioritize research output, science districts, and key technologies to achieve a swift tech.

A Science Rush in Civilization VII focuses on achieving a technological victory as quickly as possible. This build order prioritizes research output, the construction of science-generating districts, and the acquisition of key technologies. The goal is to outpace your opponents technologically, enabling you to win via the Science Victory condition.

Early Game (Ancient Era):

  1. Starting Settler: Settle your first city in a location with good production and access to fresh water. Prioritize building a Scout to explore the surrounding area and locate nearby City-States and potential barbarian encampments.
  2. Builder: Construct a Builder to improve tiles that provide food and production. Focus on tiles that will benefit your future districts.
  3. Monument: While not directly science-related, a Monument is crucial for unlocking early civics, which can lead to policies that boost science.
  4. Campus District: As soon as possible, begin constructing a Campus district in your capital. Aim for a location with high adjacency bonuses from mountains, reefs, or other Campus districts.
  5. Library: Once the Campus is built, immediately construct a Library within it. This is your first major science boost.
  6. Research: Prioritize technologies that unlock essential buildings (like the University), improve tile yields, and open up new district types. Key early techs include Pottery, Writing, and Astrology.

Mid Game (Classical to Medieval Eras):

  1. University: This is the next critical science building. Ensure it's built in a Campus district with a good adjacency bonus.
  2. Additional Campuses: Expand your science infrastructure by founding new cities and building additional Campus districts. Aim for at least 2-3 more Campuses by this stage.
  3. Research Labs: As you enter the Renaissance era, prioritize building Research Labs in your Campuses.
  4. Key Technologies: Focus on technologies that unlock crucial late-game advancements like Rocketry, Nuclear Fission, and the Spaceport.
  5. Great Scientists: Use your accumulated Great Scientist points to recruit Great Scientists. Their abilities can provide significant boosts to research or unlock specific technologies instantly.

Late Game (Industrial to Information Eras):

  1. Spaceport: This is the ultimate goal for a Science Victory. Build a Spaceport in a city with high production.
  2. Project Completion: Begin working on the various stages of the space race project. Each stage requires significant production and specific technological prerequisites.
  3. Production Focus: Ensure your cities have high production output to complete the space race projects quickly. Utilize policies and Great Engineers to accelerate construction.
  4. Espionage: Consider using spies to steal technology from rival civilizations or to sabotage their space race efforts.

This build order is a guideline; adapt it based on your starting location, available resources, and the actions of your opponents.

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