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Part 88
Civilization V

Part 88

Explore the Inca leader Pachacuti in Civilization V. Learn about his strengths, weaknesses, diplomatic style, military focus on ranged units, and wonder-building tendencies.

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Explore the Inca leader Pachacuti in Civilization V. Learn about his strengths, weaknesses, diplomatic style, military focus on ranged units, and wonder-building tendencies.

Pachacuti was the ninth Sapa Inca of the Kingdom of Cusco, and the emperor of the Incan Empire. He is viewed in Peru as a national hero, and many of the monuments he constructed around the empire still stand. While he was well known for his political and military abilities, he wasn't the most benevolent ruler. To ensure the continuation of his empire, he displaced hundreds of thousands of people, relocating them about the empire as he saw fit. Despite any faults, Pachacuti began the Incan's largest era of conquest, expanding their empire until it dominated nearly all of the known, inhabited South America.

Leader Scales

  • Victory Competitiveness - 5/10
  • Wonder Competitiveness - 7/10
  • City State Competitiveness - 3/10
  • Boldness - 4/10

Pachacuti is a very competitive player in the world of Wonders, and I would expect nothing more from the man who cast the first stone of building Machu Picchu. He is a feverish Wonder building, and is similar to that dude from Babylon, I can't be bothered spelling his name, and Ramses. These guys are the ones to watch out for.

Diplomacy Scales

  • War - 7/10
  • Hostile - 5/10
  • Deceptive - 7/10
  • Guarded - 6/10
  • Afraid - 6/10
  • Friendly - 5/10
  • Neutral - 5/10

War and deception, one of the worst combinations you want to see in an enemy. Basically, it is the whole I will trade with you, play with you on research agreements, and BAM, knife in the back when his armies come down on you. Basically, do not accept candy from this man, he will make sure that you will pay for this candy in full. With your empire. If he can get it.

City State Scales

  • Ignore Others - 5/10
  • Friendly - 6/10
  • Protective - 6/10
  • Conquest - 3/10

Given that he would rather peacefully conquer, rather than to do so with brute force, his protective and friendly stance towards the city states is rather in line with his personality. That does make it hard not to fight him however, if you want that city state, you're going to have to go through him, and you really don't want to be fighting him early on.

Ground Military Scales

  • Offensive - 6/10
  • Defensive - 5/10
  • City Defence - 5/10
  • Military Training - 6/10
  • Reconnaissance - 6/10
  • Ranged - 8/10
  • Mounted - 3/10

Pachacuti has a heavy reliance on ranged units, which is rather interesting since he won't defend them that well, he expects his ranged units to do all the heavy lifting. That does allow you the luxury of using your mounted and mobile units to move quickly and attack his units from a range, and eliminate them. Also, it does make it harder for him to assault enemy cities, since ranged units aren't exactly the type of units you want to attack a city. A guy with a sword is a bit more threatening to a civilian than a dude with a rock in his hand.

Naval Scales

  • Naval - 4/10
  • Naval Reconnaissance - 4/10
  • Naval Growth - 4/10
  • Naval Tile Improvement - 4/10

Given that the Inca empire was situation well into the mountains, they can be forgiven for not exactly having the strongest armada to sail the seven seas. They really won't focus all that much on their navy, which does give you an added option to eliminate their ranged units, with a battleship.

Air Scale

  • Air Power - 5/10

Given that the Incans weren't exactly the pioneers of flight, you won't expect a strong air force from them, but that doesn't mean that they won't protect their lands. So either shoot down their air power, or just crush it with overwhelming air superiority.

Growth Scales

  • Expansion - 6/10
  • Growth - 5/10
  • Tile Improvement - 6/10
  • Infrastructure - 8/10
  • Production - 5/10
  • Gold - 8/10
  • Science - 5/10
  • Culture - 6/10

As you can expect from their power, you can see that there is a heavy emphasis on infrastructure building, and although this is focussed more on the road building and railway building later on in the game, there is still a bias towards building more tile improvements, which is a benefit. Also, there is a nice desire to accumulate more gold, which is nice of you want a fat hog to target.

Civilisation Scales

  • Happiness - 4/10
  • Great People - 5/10
  • Wonder - 7/10
  • Diplomacy - 5/10
  • Spaceship - 5/10

As seen above earlier on, there is a strong bias towards the building of wonders. This is a nasty little trait if you are focussed on building Wonders like myself. This forces you to push more of your cities to build Wonders rather than other city improvements. An interesting thing is that he doesn't care all that much about his own civilization happiness, and that is something that you can exploit.

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