Civilization V Classical Era units like the Ballista (100 hammers, Iron cost) and Catapult. Learn their stats and requirements.
Ballista
The Ballista is a siege unit unique to the Romans. It costs 100 hammers and requires Iron. The technology required to build it is Mathematics. Its bonuses include being strong against cities, but it cannot melee attack, has no defensive bonuses, limited visibility, and must set up to attack. It has a combat strength of 4, ranged combat strength of 14, a range of 2, and movement of 2. It becomes obsolete by Physics and upgrades to the Trebuchet. The Ballista is stronger than the Catapult in ranged combat strength and is useful for taking cities.
Catapult
The Catapult is the first siege unit available. It costs 100 hammers and requires Iron. The technology required is Mathematics. Its bonuses include being strong against cities, but it cannot melee attack, has no defensive bonuses, limited visibility, and must set up to attack. It has a combat strength of 4, ranged combat strength of 11, a range of 2, and movement of 2. It becomes obsolete by Physics and upgrades to the Trebuchet. Catapults are not good against units but are effective for bombarding cities before sending in troops.
Companion Cavalry
The Companion Cavalry is the Greek unique unit, replacing the Horseman. It costs 90 hammers and requires Horses. The technology required is Horseback Riding. Its bonuses include being able to move after attacking and the potential to produce Great Generals (a type of special unit) upon defeating enemies. It has no defensive bonuses. It has a combat strength of 12, no ranged combat strength, no range, and movement of 5. It becomes obsolete by Metallurgy and upgrades to the Knight. They have better movement and combat strength than the Horseman and can produce Great Generals.
Horseman
The Horseman is the first mounted melee unit. It costs 90 hammers and requires Horses. The technology required is Horseback Riding. Its bonuses include being able to move after attacking. It has no defensive bonuses. It has a combat strength of 10, no ranged combat strength, no range, and movement of 4. It becomes obsolete by Metallurgy and upgrades to the Knight. Spearmen can be problematic for Horsemen.
Legion
The Legion is the Roman unique unit. It costs 90 hammers and requires Iron. The technology required is Iron Working. Its bonuses include the ability to build improvements (like roads). It has no penalties. It has a combat strength of 13, no ranged combat strength, no range, and movement of 2. It becomes obsolete by Gunpowder and upgrades to the Longswordsman. The Legion has better combat strength than a normal swordsman and can build roads.
Mohawk Warrior
The Mohawk Warrior is similar to a normal swordsman but is stronger when fighting in Forest or Jungle tiles (types of terrain). . . It has no penalties. It has a combat strength of 11, no ranged combat strength, no range, and movement of 2. .
Swordsman
The Swordsman is a melee unit. . . It has no penalties. It has a combat strength of 13, no ranged combat strength, no range, and movement of 2. .
- Use siege units like the Ballista and Catapult to bombard cities before attacking with melee units.
- The Companion Cavalry's ability to produce Great Generals can be very powerful for gaining combat bonuses.
- Legions and Mohawk Warriors are strong melee options, with the Mohawk Warrior excelling in specific terrain.
- Be aware of units that counter your chosen units, such as Spearmen against Horsemen.
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